@article{pugatch_blum_barbaresi_rowe_berna_hennigan_giovanelli_penilla_tebb_mott_et al._2024, title={Engagement of adolescents with ADHD in a narrative-centered game-based behavior change environment to reduce alcohol use}, volume={8}, ISSN={["2504-284X"]}, DOI={10.3389/feduc.2023.1183994}, abstractNote={BackgroundAttention deficit hyperactivity disorder (ADHD) affects about 13% of adolescents and is associated with substance use-related morbidity and mortality. While evidence on effective interventions to reduce alcohol use among adolescents with ADHD is limited, parent-teen communication about alcohol use has been found to be protective. Other approaches, such as educational interventions, hold promise to reduce alcohol-related harms in adolescents with ADHD. Digital technology offers an innovative approach to health behavior change, expanding access to services and may promote learning for neurodiverse youth, including teens with ADHD. INSPIRE, a narrative-centered game-based behavior change environment designed to promote self-regulation and self-efficacy to prevent risky alcohol use has been found to engage a general adolescent population. The goals of this pilot study are (1) to examine the engagement of youth with ADHD in INSPIRE; and (2) to examine if INSPIRE fosters parent-teen communication.}, journal={FRONTIERS IN EDUCATION}, author={Pugatch, Marianne and Blum, Nathan J. and Barbaresi, William J. and Rowe, Jonathan and Berna, Mark and Hennigan, Sean and Giovanelli, Alison and Penilla, Carlos and Tebb, Kathleen P. and Mott, Megan and et al.}, year={2024}, month={Jan} }