Works (76)

Updated: December 3rd, 2024 05:03

2024 article

A Survey of K-12 Teacher Needs for an Online Programming Learning System

EXTENDED ABSTRACTS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2024.

By: A. Limke n, V. Catete n, M. Hill n & T. Barnes n

author keywords: Programming learning; K-12; learning systems; K-12 teachers; Online learning environments
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: May 15, 2024

2024 conference paper

Cybersecurity Pedagogy: Exploration Of Effective Teaching Methods For Engaging Middle School Learners

Chavez, B., Thomas, M., Elmore, E., & Cateté, V. (2024, December 5).

By: B. Chavez, M. Thomas, E. Elmore & V. Cateté

Source: ORCID
Added: December 2, 2024

2024 conference paper

Engaging Students from Rural Communities in AI Education with Game-Based Learning

Goslen, A., Gupta, A., Muthukrishnan, S., Midgett, R., Min, W., Vandenberg, J., … Mott, B. (2024, March 14).

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: March 22, 2024

2024 article

Equitable Access to Cybersecurity Education: A Case Study of Underserved Middle School Students

PROCEEDINGS OF THE 2024 CONFERENCE INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, VOL 1, ITICSE 2024, pp. 625–632.

author keywords: summer camp; secondary students; cybersecurity education; outreach
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: July 8, 2024

2024 conference paper

Exploring Novices' Problem-Solving Strategies in Computing and Math Domains

Marwan, S., Choquette, N., Cateté, V., & Morrison, B. B. (2024, November 12).

By: S. Marwan, N. Choquette, V. Cateté & B. Morrison

Source: ORCID
Added: November 13, 2024

2024 article

Idea Builder: Motivating Idea Generation and Planning for Open-Ended Programming Projects through Storyboarding

PROCEEDINGS OF THE 55TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE 2024, VOL. 1, pp. 1402–1408.

By: W. Wang n, A. Limke n, M. Bobbadi n, A. Isvik n, V. Catete n, T. Barnes n, T. Price n

author keywords: open-ended programming; planning; block-based programming; novice programming
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
11. Sustainable Cities and Communities (OpenAlex)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: March 8, 2024

2024 conference paper

Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence

Boulden, D., Vandenberg, J., Goslen, A., Cateté, V., Min, W., & Mott, B. (2024, December 5).

By: D. Boulden, J. Vandenberg, A. Goslen, V. Cateté, W. Min & B. Mott

Source: ORCID
Added: December 2, 2024

2024 article

Multi-Pronged Pedagogical Approaches to Broaden Participation in Computing and Increase Students' Computing Persistence: A Robustness Analysis of the STARS Computing Corps' Impact on Students' Intentions to Persist in Computing

PROCEEDINGS OF THE 55TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE 2024, VOL. 1, pp. 1456–1462.

author keywords: Broadening Participation in Computing; STARS Computing Corps; Evaluation of Pedagogical Approaches; Computing Persistence
Sources: ORCID, Web Of Science, NC State University Libraries
Added: March 8, 2024

2024 article

Scaffolding Novices: Analyzing When and How Parsons Problems Impact Novice Programming in an Integrated Science Assignment

20TH ANNUAL ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, ICER 2024, VOL 1, pp. 42–54.

By: B. Tabarsi n, H. Reichert n, N. Lytle*, V. Catete n & T. Barnes n

author keywords: Novice Programming; Block-based Programming; Data-driven Methods; Parsons Problems; Progress
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: August 8, 2024

2024 conference paper

Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit

Lim, H., Min, W., Vandenberg, J., Cateté, V., Uchidiuno, J., & Mott, B. (2024, March 14).

Source: ORCID
Added: March 22, 2024

2023 article

A Case Study on When and How Novices Use Code Examples in Open-Ended Programming

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 82–88.

By: W. Wang n, Y. Rao n, A. Kwatra n, A. Milliken n, Y. Dong n, N. Gomes n, S. Martin n, V. Catete n ...

author keywords: open-ended programming; code examples; block-based programming; novice programming
TL;DR: This study conducts a study with 12 pairs of high school students working on open-ended game design projects, using a system that allows students to browse examples based on their functionality, and to view and copy the example code. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: September 11, 2023

2023 conference paper

Empowering Students as Leaders of Co-Design for Block-Based Programming

Limke, A., Lytle, N., Lin, M., Mahmoud, S., Hill, M., Cateté, V., & Barnes, T. (2023, April 19).

TL;DR: This work has created a novel co-design process that can help both teachers and students learn about human-computer interaction (HCI) and research methods while contributing to the design of educational systems that will benefit future students and teachers. (via Semantic Scholar)
Source: ORCID
Added: January 31, 2024

2023 article

High School Girls' Experiences in a Project-Based Learning Computer Science Course

2023 CONFERENCE ON RESEARCH IN EQUITABLE AND SUSTAINED PARTICIPATION IN ENGINEERING, COMPUTING, AND TECHNOLOGY, RESPECT 2023, pp. 117–123.

By: I. Gransbury n, J. Brock n, V. Catete n, T. Barnes n, S. Grover* & A. Ledeczi

author keywords: K-12 computer science education; project-based learning; girls; student attitudes
Sources: Web Of Science, NC State University Libraries
Added: November 25, 2024

2023 article

Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Projects

PROCEEDINGS OF THE 2023 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH V.1, ICER 2023 V1, pp. 464–475.

By: W. Wang*, J. Bacher n, A. Isvik n, A. Limke n, S. Sthapit n, Y. Shi n, B. Tabarsi n, K. Tran n ...

author keywords: open-ended programming; code examples; block-based programming; novice programming
TL;DR: It was found that students who had access to all 37 code examples used a significantly larger variety of code APIs, perceived the programming as relatively more creative, but also experienced a higher task load. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: September 11, 2023

2023 article

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities

PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2023.

By: J. Vandenberg n, W. Min n, V. Catete n, D. Boulden n & B. Mott n

author keywords: artificial intelligence; digital games; middle grades students
TL;DR: How to introduce rural middle grades students to foundational AI concepts through digital game design activities is explored, finding students’ awareness and understanding of AI varied significantly, whereas teachers had limited knowledge of AI. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: April 11, 2023

2023 article

Participatory Design with Teachers for Block-based Learning with SnapClass

2023 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING, VL/HCC, pp. 173–178.

By: A. Limke n, N. Lytle n, S. Mahmoud n, M. Lin n, M. Hill n, V. Catete n, T. Barnes n

author keywords: K-12 computing; Block-based Programming; Participatory Design; computer science education; K-12 teachers
TL;DR: SnapClass, a new web-based learning platform for Snap!, integrates assignments with starter code, executable student submissions, rubric-based assessment, and a gradebook into one platform and identifies the common struggles teachers face while instructing programming and how they would address those struggles through the design of SnapClass. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: January 29, 2024

2023 article

Project-Based Software Engineering Curriculum for Secondary Students

PROCEEDINGS OF THE 18TH WIPSCE CONFERENCE IN PRIMARY AND SECONDARY COMPUTING EDUCATION RESEARCH, WIPSCE 2023.

author keywords: software engineering education; K-12; K-12 computer science education; project-based learning pegadogy
TL;DR: The lessons learned from this experience report suggest that PBL pedagogical can increase student engagement when teaching CS concepts, and this pedagogy provides detail and structure for future secondary SE curriculum implementations to support educators in the classroom. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: January 16, 2024

2023 conference paper

Student Attitudes During the Pilot of the Computer Science Frontiers Course

Brock, J., Gransbury, I., Cateté, V., Barnes, T., Grover, S., & Ledeczi, A. (2023, August 7).

By: J. Brock n, I. Gransbury n, V. Cateté n, T. Barnes n, S. Grover* & A. Ledeczi*

TL;DR: Different needs for secondary students with varying background in CS when studying more advanced CS topics, such as IoT are identified and a positive change in student’s attitudes towards computer science after the first two modules are identified. (via Semantic Scholar)
Source: ORCID
Added: January 31, 2024

2023 article

Toward AI-infused Game Design Activities for Rural Middle Grades Students

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 644–644.

By: J. Vandenberg n, W. Min n, A. Gupta n, V. Catete n, D. Boulden n & B. Mott n

TL;DR: This work designs a set of hands-on activities to elicit deeper feedback from students and educators on their preferences, points of confusion, and interests of AI, and presents its initial AI-infused game design activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: June 30, 2023

2022 article

A Framework for Socially-Relevant Service-Learning Internship Experiences for High School Students

PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, pp. 815–821.

By: V. Catete n, A. Isvik n & M. Hill n

author keywords: high school internship; tiered-mentoring; service learning
TL;DR: A framework for a university-led high school internship initiative that focuses on service learning, co- design, and the propagation of engaging computing curricula for younger audiences is proposed and the importance of service-learning for recruiting diverse participants and the use of co-design as a way to broker relationships between developers and community stakeholders is reviewed. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: December 12, 2022

2022 journal article

Block-based abstractions and expansive services to make advanced computing concepts accessible to novices

JOURNAL OF COMPUTER LANGUAGES, 73.

author keywords: Block based programming; NetsBlox; Distributed computing; Message passing; Remote procedure calls
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
9. Industry, Innovation and Infrastructure (OpenAlex)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: September 21, 2022

2022 article

Building a Virtual Community of Practice: Teacher Learning for Computational Thinking Infusion

Jocius, R., O'Byrne, W. I., Albert, J., Joshi, D., Blanton, M., Robinson, R., … Catete, V. (2022, April 18). TECHTRENDS, Vol. 4.

author keywords: Communities of practice; Computational thinking; Computer science; Cooperative/collaborative learning; Distance education and online learning; Teacher professional development; Teaching/learning strategies
TL;DR: This study investigates teachers’ experiences in a Virtual Pivot, a PD workshop designed to support computational thinking integration into disciplinary teaching, which employed research-based design principles for virtual teacher PD. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: May 2, 2022

2022 article

Case Studies on the use of Storyboarding by Novice Programmers

PROCEEDINGS OF THE 27TH ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2022, VOL 1, pp. 318–324.

By: A. Limke n, A. Milliken n, V. Catete n, I. Gransbury n, A. Isvik n, T. Price n, C. Martens n, T. Barnes n

author keywords: block-based programs; open-ended projects; planning; storyboards
TL;DR: This research explores how novice programmers used a custom-built planning tool, PlanIT, contrasted against how they used storyboarding when planning games, illustrating that students felt more creative when storyboarding rather than using PlanIT. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 28, 2023

2022 conference paper

Characterizing High School Participants’ Motivations and Outcomes in a Service-Oriented Summer Internship

Isvik, A., Lytle, N., Catete, V., & Barnes, T. (2022, November 17).

By: A. Isvik n, N. Lytle n, V. Catete n & T. Barnes n

TL;DR: Why interns participated in the program, what they expected to get out of the internship, and what they perceived to be the impacts of participating in the internship are identified. (via Semantic Scholar)
Source: ORCID
Added: November 13, 2022

2022 article

Promoting AI Education for Rural Middle Grades Students with Digital Game Design

PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1388–1388.

By: J. Vandenberg n, W. Min n, V. Catete n, D. Boulden n & B. Mott n

TL;DR: Inspired by prior research that game design holds significant potential for cultivating student interest and knowledge in computer science, this work is designing, developing, and iteratively refining an AI-centered development environment that infuses AI learning into game design activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: March 7, 2023

2021 article

Developing Sustainable, Mutually Collaborative, Global Partnerships

2021 WORLD ENGINEERING EDUCATION FORUM/GLOBAL ENGINEERING DEANS COUNCIL (WEEF/GEDC), pp. 82–87.

By: L. Bottomley n, V. Catete n, V. Mbaneme n, A. Daniel n, K. Pender n, K. Reynolds n, L. Marshall n

author keywords: Engineering; Global Partnerships; Service Learning
Sources: Web Of Science, NC State University Libraries
Added: October 3, 2022

2021 article

Examining Equity in Computing-Infused Lessons Made by Novices

IEEE STCBP RESPECT CONFERENCE: 2021 RESEARCH ON EQUITY AND SUSTAINED PARTICIPATION IN ENGINEERING, COMPUTING, AND TECHNOLOGY (RESPECT), pp. 157–161.

By: A. Isvik n, V. Catete n, E. Elmore n & T. Barnes n

author keywords: equity; curriculum design; equity analysis
TL;DR: Ten computing-infused lessons with high equity scores created by high school interns are examined to determine how meaningful these equity scores are, what themes are present across projects, and to provide curriculum developers with strategies for ensuring their activities utilize equitable practices to be intentionally inclusive of all students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 7, 2022

2021 article

Exploring and Influencing Teacher Grading for Block-based Programs through Rubrics and the GradeSnap Tool

ICER 2021: PROCEEDINGS OF THE 17TH ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, pp. 101–114.

By: A. Milliken n, V. Catete n, A. Limke n, I. Gransbury n, H. Chipman n, Y. Dong n, T. Barnes n

author keywords: block-based languages; grading and assessment tools; secondary teacher tools
TL;DR: This research is the first to examine teacher grading processes for computer science, and highlights the need for teacher preparation and support for providing programming feedback and assessment. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: April 4, 2022

2021 article

Infusing Computing: Moving a Service Oriented Internship Program Online

IEEE STCBP RESPECT CONFERENCE: 2021 RESEARCH ON EQUITY AND SUSTAINED PARTICIPATION IN ENGINEERING, COMPUTING, AND TECHNOLOGY (RESPECT), pp. 199–203.

By: A. Isvik n, V. Catete n, D. Bell n, I. Gransbury n & T. Barnes n

author keywords: computing education; virtual internship; service-learning
TL;DR: This paper investigates the problem of how to provide a meaningful experiential education program in a virtual environment and serve geographically dispersed participants through the experience with moving a service oriented internship program online. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 7, 2022

2021 conference paper

PlanIT! A New Integrated Tool to Help Novices Design for Open-ended Projects

SIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education, 232–238.

By: A. Milliken n, W. Wang n, V. Cateté n, S. Martin n, N. Gomes n, Y. Dong n, R. Harred n, A. Isvik n ...

Contributors: A. Milliken n, W. Wang n, V. Cateté n, S. Martin n, N. Gomes n, Y. Dong n, R. Harred n, A. Isvik n ...

TL;DR: Findings from a pilot study of high school students using PlanIT are reported, showing that students who used the tool learned to make more specific and actionable plans, as well as the affordances it offers to more quickly create program elements. (via Semantic Scholar)
Source: ORCID
Added: June 2, 2021

2021 article

Removing the Walls Around Visual Educational Programming Environments

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

TL;DR: NetsBlox is presented, a programming environment that supports distributed computing and other widely used but advanced computing concepts including networking, the Internet of Things, and cybersecurity to novices and shows that tools can be designed to democratize access to powerful ideas in computing. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: June 6, 2022

2021 conference paper

The Design and Implementation of a Method for Evaluating and Building Research Practice Partnerships

SIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education, 753–759.

By: A. Rorrer*, D. Pugalee*, C. Edwards n, D. Boulden n, M. Maher*, L. Cao*, M. Dorodchi*, V. Catete n ...

Contributors: A. Rorrer*, D. Pugalee*, C. Edwards n, D. Boulden n, M. Maher*, L. Cao*, M. Dorodchi*, V. Catete n ...

TL;DR: Borrowing upon visual participatory research methods, a graphic research instrument was developed to engage teachers in the research process and elicit their perspectives on strategies for building the ecosystem. (via Semantic Scholar)
Source: ORCID
Added: June 2, 2021

2021 conference paper

The Virtual Pivot: Transitioning Computational Thinking PD for Middle and High School Content Area Teachers

SIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education, 1198–1204.

TL;DR: It is argued that three categories of changes (digital tools, formats, and supports for teacher engagement and collaboration) were effective in increasing participants' self-efficacy in teaching CT, supporting collaboration, and enabling participants to design CT-infused content-area lessons. (via Semantic Scholar)
Source: ORCID
Added: June 2, 2021

2020 conference paper

A block-based modeling curriculum for teaching middle grade science students about Covid-19

ACM International Conference Proceeding Series.

By: V. Cateté n, N. Lytle n, D. Boulden n, M. Hinckle n, E. Wiebe n & T. Barnes n

Contributors: V. Cateté n, N. Lytle n, D. Boulden n, M. Hinckle n, E. Wiebe n & T. Barnes n

TL;DR: An existing computational thinking curriculum originally designed to teach students about how infectious diseases are spread is adapted, allowing student to program an increasingly complex model ending the activity by choosing which risk-reduction strategy to employ. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: February 4, 2021

2020 conference paper

Aligning Theory and Practice in Teacher Professional Development for Computer Science

ACM International Conference Proceeding Series.

Source: ORCID
Added: February 4, 2021

2020 conference paper

Bridge to Computing: An outreach program for at-risk young men

2020 Research on Equity and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2020 - Proceedings.

TL;DR: Over three years, the curricula and organization of the camp was refactored, providing an opportunity to learn about college and computing careers and lessons learned from the experience were presented. (via Semantic Scholar)
Source: ORCID
Added: February 4, 2021

2020 conference paper

Code, Connect, Create: The 3C Professional Development Model to Support Computational Thinking Infusion

Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 971–977.

author keywords: Computational thinking; Professional development; K-12 computing; Teacher education
TL;DR: The 3C professional development model was proposed, which was designed to support middle and high school content area teachers in infusing computational thinking into their classrooms, and supported shifts in teacher understandings of the role of computational thinking in content area classrooms. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: ORCID
Added: May 6, 2020

2020 conference paper

Creating a School-wide CS/CT-focused STEM Ecosystem to Address Access Barriers

2020 Research on Equity and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2020 - Proceedings.

By: D. Boulden n, C. Edwards n, V. Catete n, N. Lytle n, T. Barnes n, E. Wiebe n, D. Frye n

Contributors: D. Boulden n, C. Edwards n, V. Catete n, N. Lytle n, T. Barnes n, E. Wiebe n, D. Frye n

TL;DR: This paper presents a CS/CT-focused STEM ecosystem strategy designed to address underrepresentation in computing fields and describes the current and future work within the school-level research-practice partnership with a local middle school used to guide the creation of this ecosystem. (via Semantic Scholar)
Source: ORCID
Added: February 4, 2021

2020 conference paper

Data-driven approaches for exploring the effects of teacher instruction on student programming behaviors

CEUR Workshop Proceedings, 2734. http://www.scopus.com/inward/record.url?eid=2-s2.0-85096177425&partnerID=MN8TOARS

By: N. Lytle, V. Catete & Y. Dong

Contributors: N. Lytle, V. Catete & Y. Dong

Source: ORCID
Added: February 4, 2021

2020 conference paper

Data-informed curriculum sequences for a curriculum-integrated game

Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, 635–644.

author keywords: Serious Game Analytics; Curricular Sequencing; Retries; Educational Games
TL;DR: A predictive analysis of a curriculum-integrated math game, ST Math, is performed to suggest a partial ordering for the game's curriculum sequence, and it is observed that when the objectives were played in the suggested sequence, a drastic reduction in retries is recorded, implying that these objectives are easier for students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: ORCID
Added: May 6, 2020

2020 article

Exploring Differences Between Student and Teacher Created Snap! Projects

Isvik, A., Catete, V., Alvarez, L., Lytle, N., & Barnes, T. (2020, August). 2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).

Contributors: A. Isvik n, V. Catete n, L. Alvarez n, N. Lytle n & T. Barnes n

TL;DR: It is found students were able to reuse code across projects to replicate similar mechanics and that students specialize in different aspects of project creation, finding it beneficial to have collaborative teacher-student teams. (via Semantic Scholar)
Source: ORCID
Added: July 31, 2020

2020 conference paper

FIRST Principles to Design for Online, Synchronous High School CS Teacher Training and Curriculum Co-Design

ACM International Conference Proceeding Series.

TL;DR: A novel approach to designing an online, synchronous teacher professional development (PD) and curriculum co-design experience and formative and summative feedback from teachers suggest that this PD model was successful in meeting desired outcomes. (via Semantic Scholar)
Source: ORCID
Added: February 4, 2021

2020 conference paper

FLAMES: A Socially Relevant Computing Summer Internship for High School Students

2020 Research on Equity and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2020 - Proceedings.

By: A. Isvik n, V. Catete n & T. Barnes n

Contributors: A. Isvik n, V. Catete n & T. Barnes n

TL;DR: A female-oriented, high school computing outreach program, FLAMES, consisting of an 8-week high school summer intern program run within a university computer science (CS) department is examined, showing that the program has benefited each of the parties involved. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: ORCID
Added: February 4, 2021

2020 conference paper

Infusing Computing: A Scaffolding and Teacher Accessibility Analysis of Computing Lessons Designed by Novices

ACM International Conference Proceeding Series.

By: V. Cateté n, A. Isvik n & T. Barnes n

Contributors: V. Cateté n, A. Isvik n & T. Barnes n

TL;DR: This project trained 29 high school students who were in a full-time computer science summer internship on how to create Snap! programming lessons for non-computing courses and found that students implemented many of the scaffolding techniques that they themselves experienced and created lessons that were detailed enough to be accessible for teacher use. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: February 4, 2021

2020 conference paper

Investigating Different Assignment Designs to Promote Collaboration in Block-Based Environments

Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 832–838.

Contributors: N. Lytle n, A. Milliken n, V. Catete n & T. Barnes n

author keywords: Pair-Programming; Collaboration; Block-based environments
TL;DR: Several modes of Collaboration afforded by Netsblox are introduced, including Pair-Separate, Pair-Together, and Partner Puzzles - a mode that Splits the necessary blocks to build the assignment between team members. (via Semantic Scholar)
Source: ORCID
Added: May 6, 2020

2020 article

Poster: Designing GradeSnap for Block-Based Code

Milliken, A., Catete, V., Isvik, A., & Barnes, T. (2020, August). 2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).

Contributors: A. Milliken n, V. Catete n, A. Isvik n & T. Barnes n

TL;DR: A modified User Experience Research method was used to determine the critical and necessary features needed for the tool to allow teachers to successfully and efficiently assess BBP student artifacts. (via Semantic Scholar)
Source: ORCID
Added: July 31, 2020

2019 journal article

A Comparison of the Quality of Data-Driven Programming Hint Generation Algorithms

International Journal of Artificial Intelligence in Education, 29(3), 368–395.

Contributors: T. Price n, Y. Dong n, R. Zhi n, B. Paaßen*, N. Lytle n, V. Cateté n, T. Barnes n

author keywords: Data-driven hints; Programming; Intelligent tutoring systems; Hint quality
TL;DR: This work presents the QualityScore procedure, a novel method for automatically evaluating and comparing the quality of next-step programming hints using expert ratings, and demonstrates that the automated QualityScore ratings agree with experts’ manual ratings. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Crossref
Added: May 23, 2019

2019 article

A Field Study of Teachers Using a Curriculum-integrated Digital Game

CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS.

By: Z. Peddycord-Liu n, V. Catete n, J. Vandenberg n, T. Barnes n, C. Lynch n & T. Rutherford n

Contributors: Z. Peddycord-Liu n, V. Cateté n, J. Vandenberg n, T. Barnes n, C. Lynch n & T. Rutherford n

author keywords: Educational Games; K12; Classroom Integration; Teachers
TL;DR: A new framework describing how teachers use ST Math, a curriculum-integrated, year-long educational game, in 3rd-4th grade classrooms is presented, suggesting practical ways that curriculum-Integrated games can be designed to help teachers support effective classroom culture and practice. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: July 29, 2019

2019 conference paper

CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students

Proceedings of the ACM Conference on Global Computing Education - CompEd '19, 58–64.

By: N. Lytle n, V. Cateté n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n

Contributors: N. Lytle n, V. Cateté n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n

Event: the ACM Conference

author keywords: Computational Thinking; Modeling and Simulation; Assessment
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: July 22, 2019

2019 conference paper

Defining Tinkering Behavior in Open-ended Block-based Programming Assignments

Proceedings of the 50th ACM Technical Symposium on Computer Science Education - SIGCSE '19, 1204–1210.

By: Y. Dong n, S. Marwan n, V. Catete n, T. Price n & T. Barnes n

Contributors: Y. Dong n, S. Marwan n, V. Cateté n, T. Price n & T. Barnes n

Event: the 50th ACM Technical Symposium at New York, NY, USA

author keywords: Tinkering; programming; novice; block-based
TL;DR: This study is the first in this domain to define tinkering based on student behaviors in a block-based programming environment and introduces three general categories of tinkering behaviors derived from student data, and uses case studies to demonstrate how students exhibited these behaviors in problem-solving. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Crossref
Added: December 16, 2019

2019 conference paper

Developing a Systemic, Scalable Model to Broaden Participation in Middle School Computer Science

2019 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), 1–2.

By: E. Wiebe n, D. Boulden n, V. Catete n, T. Barnes n, S. Freeman n, D. Frye n, M. Maher*, L. Cao* ...

Contributors: E. Wiebe n, D. Boulden n, V. Catete n, T. Barnes n, S. Freeman n, D. Frye n, M. Maher*, L. Cao* ...

Event: IEEE

TL;DR: The overarching goals of a newly awarded NSF-funded grant are described, designed to address the provision of equitable access to underrepresented students (e.g., females, African-Americans, Hispanic/Latinx) in computing. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: ORCID
Added: May 6, 2020

2019 conference paper

Effective Computer Science Teacher Professional Development

Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '19, 271–277.

By: A. Milliken n, C. Cody n, V. Catete n & T. Barnes n

Contributors: A. Milliken n, C. Cody n, V. Cateté n & T. Barnes n

Event: the 2019 ACM Conference

author keywords: Computer Science Principles; Professional Development; K12 Education
TL;DR: The most recent BJC PD implementation is discussed and evidence of increased teacher self-efficacy in areas including fostering interest in computing for underrepresented populations is provided. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Crossref
Added: December 16, 2019

2019 conference paper

From 'Use' to 'Choose': Scaffolding CT Curricula and Exploring Student Choices while Programming

[Paper]. Proceedings of the 14th Workshop in Primary and Secondary Computing Education on - WiPSCE'19, 18.

Event: The 14th Workshop in Primary and Secondary Computing Education at Glasgow, Scotland, UK

author keywords: Use-Modify-Create; Lesson Design; Student Choice
TL;DR: A comparison of two implementations of a simulation activity, one ending with student choosing how to extend their models and one having all students create the same option, and recommended strategies for developing curricula that follow the design model. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: ORCID, Crossref, NC State University Libraries
Added: February 24, 2020

2019 conference paper

Infusing Computing

Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '19, 278–284.

Event: the 2019 ACM Conference

author keywords: Professional Development; Computational Thinking; Programming; K-12
TL;DR: The extent to which teachers were able to successfully infuse CT skills of pattern recognition, abstraction, decomposition, and algorithms into their learning products is investigated to provide more targeted training to support different teacher needs. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: ORCID, Crossref
Added: December 16, 2019

2019 conference paper

Infusing Computing Through Professional Development: Shifts in Content Area Teachers’ Understandings of Computational Thinking Integration

Society for Information Technology & Teacher Education International Conference, 302–305.

By: R. Jocius, J. Albert, A. Andrews, V. Catete, Y. Dong, D. Joshi, R. Robinson, T. Barnes, N. Lytle

Event: Association for the Advancement of Computing in Education (AACE)

Source: ORCID
Added: May 6, 2020

2019 conference paper

PRADA

Proceedings of the 50th ACM Technical Symposium on Computer Science Education - SIGCSE '19, 906–912.

Event: the 50th ACM Technical Symposium

author keywords: Professional Development; Computational Thinking
TL;DR: Initial findings indicate that the PRADA model supported core content teachers in successfully infusing CT into their existing curricula and increased their self-efficacy in CT integration. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: ORCID, Crossref
Added: December 16, 2019

2019 conference paper

Position: Scaffolded Coding Activities Afforded by Block-Based Environments

Proceedings of the 2019 IEEE Blocks and Beyond Workshop (B&B), 5–7.

By: N. Lytle n, Y. Dong n, V. Catete n, A. Milliken n, A. Isvik n & T. Barnes n

Contributors: N. Lytle n, Y. Dong n, V. Catete n, A. Milliken n, A. Isvik n & T. Barnes n

TL;DR: This paper outlines and presents examples for a set of Scaffold Activities developed for use in novice programming settings that are found in practice to be successful in easing students into programming. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: ORCID
Added: May 6, 2020

2019 conference paper

Use, Modify, Create

Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '19, 395–401.

Contributors: N. Lytle n, V. Cateté n, D. Boulden n, Y. Dong n, J. Houchins n, A. Milliken n, A. Isvik n, D. Bounajim n, E. Wiebe n, T. Barnes n

Event: the 2019 ACM Conference at Aberdeen, Scotland, UK

author keywords: Use-Modify-Create; Computational Thinking; Lesson Design
TL;DR: A comparison study between two CT lesson progressions for middle school science classes and illustrates differences in perception of assignment difficulty from both the students and teachers, as well as student perception of artifact "ownership" between conditions. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: ORCID, Crossref, NC State University Libraries
Added: December 16, 2019

2018 conference paper

Creation and validation of low-stakes rubrics for K-12 computer science

Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE 2018, 63–68.

By: V. Cateté n, N. Lytle n & T. Barnes n

Contributors: V. Cateté n, N. Lytle n & T. Barnes n

Event: the 23rd Annual ACM Conference

author keywords: Nominal Group Technique; CS Principles; Rubrics; BJC
TL;DR: This research establishes a validated method for creating a full-suite of project-based rubrics for K-12 computing courses, helping teachers, researchers, and practitioners make much-needed course materials. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: ORCID, Crossref
Added: December 16, 2019

2018 article

Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned

WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, pp. 109–114.

By: V. Catete n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

Contributors: V. Cateté n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

author keywords: Professional Development; STEM plus C; Computational Thinking
TL;DR: Initial lessons learned while conducting design-based implementation research on integrating computational thinking into middle school science classes are presented and case studies suggest that several factors including teacher engagement, teacher attitudes, student prior experience with CS/CT, and curriculum design can all impact student engagement in integrated science-CT lessons. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: January 28, 2019

2017 thesis

A Framework for the Rapid Creation of Quality-Assured Programming Rubrics for New K-12 Computer Science Teachers.

North Carolina State University.

By: V. Catete

Source: ORCID
Added: May 6, 2020

2017 conference paper

A pathway to strengthening support for Beauty and Joy of Computing teachers

Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 779–780.

By: M. Subramaniam n & V. Cateté n

Contributors: M. Subramaniam n & V. Cateté n

TL;DR: A new style of coding rubric is introduced, which allows teachers to better understand the fundamentals of the course being taught, and focuses solely on the Beauty and Joy of Computing, an AP Computer Science Principles course. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: ORCID
Added: May 6, 2020

2017 conference paper

Application of the Delphi Method in Computer Science Principles Rubric Creation

Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '17, Part F128680, 164–169.

By: V. Cateté n & T. Barnes n

Contributors: V. Cateté n & T. Barnes n

Event: the 2017 ACM Conference

author keywords: BJC; AP CS Principles; Rubrics; Evaluation; Delphi Method
TL;DR: This research study uses two variations of the Delphi Method to create learning-oriented rubrics for Computer Science Principles teachers using the Beauty and Joy of Computing curriculum to produce consistent grading and very similar inter-rater reliabilities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: ORCID, Crossref
Added: December 16, 2019

2017 article

Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors

PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH (ICER 17), pp. 127–135.

By: T. Price n, Z. Liu n, V. Catete n & T. Barnes n

Contributors: T. Price n, Z. Liu n, V. Catete n & T. Barnes n

Event: at New York, NY, USA

TL;DR: This work explores how and why students seek and avoid help when programming, and how this process differs when the help is provided by a human or a computer, through a qualitative analysis of 15 students' interviews. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: August 6, 2018

2016 conference paper

Developing a Rubric for a Creative CS Principles Lab

Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '16, 11-13-July-2016, 290–295.

By: V. Cateté n, E. Snider n & T. Barnes n

Contributors: V. Cateté n, E. Snider n & T. Barnes n

Event: the 2016 ACM Conference

TL;DR: This paper adapt general coding criteria from auto-graders to a lab where students write code to draw a brick wall and shows that the rubric can achieve high inter-rater agreement with the refined rubric. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: ORCID, Crossref
Added: December 16, 2019

2016 conference paper

Lessons Learned from "BJC" CS Principles Professional Development

Proceedings of the 47th ACM Technical Symposium on Computing Science Education - SIGCSE '16, 467–472.

By: T. Price n, V. Cateté n, J. Albert*, T. Barnes n & D. Garcia*

Contributors: T. Price n, V. Cateté n, J. Albert*, T. Barnes n & D. Garcia*

Event: the 47th ACM Technical Symposium at New York, NY, USA

TL;DR: The data show that the BJC PD improved teachers' confidence in the authors' four core content categories and met its primary goal of training teachers in equitable, inquiry-based instruction. (via Semantic Scholar)
Sources: ORCID, Crossref
Added: December 16, 2019

2015 conference paper

Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps

Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 709–709.

By: V. Catete n, B. Peddycord n & T. Barnes n

TL;DR: This workshop introduces free software and curricula to enable novice high school and college students in a first computing course to learn basic game and mobile phone development and discusses how these activities facilitate teaching highSchool and non-major (CS0) course topics, but they can also be used to illustrate more advanced topics. (via Semantic Scholar)
Source: ORCID
Added: May 6, 2020

2015 conference paper

BJC in action: Comparison of student perceptions of a computer science principles course

2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), 1–4.

By: T. Price n, J. Albert n, V. Catete n & T. Barnes n

Contributors: T. Price n, J. Albert n, V. Catete n & T. Barnes n

Event: IEEE

TL;DR: It is found that female students had taken fewer CS courses prior to BJC but that students from underrepresented racial minority groups (URMs) had taken more prior CS courses, and that BJC makes some progress towards broadening participation in computing. (via Semantic Scholar)
Sources: NC State University Libraries, ORCID, NC State University Libraries
Added: August 6, 2018

2015 conference paper

BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game.

EDM (Workshops), 1446. http://www.scopus.com/inward/record.url?eid=2-s2.0-84944339515&partnerID=MN8TOARS

By: A. Hicks, Y. Dong, R. Zhi, V. Cateté & T. Barnes

Contributors: D. Hicks, Y. Dong, R. Zhi, V. Cateté & T. Barnes

Source: ORCID
Added: May 6, 2020

2014 conference paper

CS outreach to high school enrollment: bridging the gap

Proceedings of the tenth annual conference on International computing education research, 143–144.

By: V. Cateté n

Contributors: V. Cateté n

TL;DR: This research goes further by analyzing factors that affect behavioral change and get students to enroll in computing courses by focusing on a middle grades outreach program called SPARCS that has a 84% transfer rate into high school courses. (via Semantic Scholar)
Source: ORCID
Added: May 6, 2020

2014 conference paper

Making games and apps in introductory computer science (abstract only)

Proceedings of the 45th ACM technical symposium on Computer science education - SIGCSE '14, 739–739.

By: T. Barnes n, V. Catete n, A. Hicks n & B. Peddycord n

Event: the 45th ACM technical symposium

TL;DR: High school and college teachers of introductory computer science course are invited to this workshop to learn basic game and mobile phone development using CS Principles tools, including GameMaker, AppInventor, and Touch Develop. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: ORCID, Crossref
Added: January 19, 2020

2014 conference paper

Part of the game: Changing level creation to identify and filter low quality user-generated levels.

Foundations of Digital Games (FDG).

By: A. Hicks, V. Cateté & T. Barnes

Source: ORCID
Added: May 6, 2020

2014 conference paper

Snag’em: Graph data mining for a social networking game

Workshop on Graph-Based Educational Data Mining, 6(4), 10. http://www.scopus.com/inward/record.url?eid=2-s2.0-84922311434&partnerID=MN8TOARS

By: V. Cateté, D. Hicks, C. Lynch & T. Barnes

Contributors: V. Cateté, D. Hicks, C. Lynch & T. Barnes

Source: ORCID
Added: May 6, 2020

2014 conference paper

Use and development of entertainment technologies in after school STEM program

SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education, 163–168.

By: V. Cateté n, K. Wassell n & T. Barnes n

Contributors: V. Cateté n, K. Wassell n & T. Barnes n

Event: 45th ACM technical symposium on Computer science education at Georgia, Atlanta on March 5-8, 2014

author keywords: CS Education; SPARCS outreach; curriculum; games; mobile applications
TL;DR: This design research paper examines the implementation and curriculum changes of an after school computer science program that promotes computational thinking to middle school students and provides a framework for running computing outreach activities around similar consumer technologies. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
9. Industry, Innovation and Infrastructure (OpenAlex)
Sources: ORCID, Web Of Science
Added: May 6, 2020

2013 conference paper

Augmenting introductory computer science classes with GameMaker and mobile apps

Proceeding of the 44th ACM technical symposium on Computer science education, 767–767.

By: T. Barnes n, A. Boyce n, V. Catete n, K. Doran*, A. Hicks n & L. Keller*

TL;DR: This workshop introduces free software and curricula to enable novice high school and college students in a first computing course to learn basic game and mobile phone development and discusses how these activities facilitate teaching highSchool and non-major (CS0) course topics, but they can also be used to illustrate more advanced topics. (via Semantic Scholar)
Source: ORCID
Added: May 6, 2020

2012 conference paper

Table tilt

Proceedings of the International Conference on the Foundations of Digital Games - FDG '12, 242–245.

By: E. Powell*, R. Brinkman*, T. Barnes* & V. Catete*

Contributors: E. Powell*, R. Brinkman*, V. Catete* & T. Barnes*

Event: the International Conference

TL;DR: Table Tilt is presented, a two-minute ice-breaker game for 2--6 players with iPhones or iPods that was built to facilitate team building and help individuals build social capital. (via Semantic Scholar)
Sources: ORCID, Crossref
Added: January 19, 2020

Employment

Updated: March 25th, 2022 12:22

2022 - present

North Carolina State University Raleigh, North Carolina, US
Assistant Professor Computer Science

2018 - 2021

NC State University Raleigh, NC, US
Research Scientist Computer Science

Education

Updated: May 6th, 2020 16:23

2012 - 2017

North Carolina State University Raleigh, NC, US
PhD Computer Science Computer Science

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