Works (30)

2020 conference paper

A conceptual assessment framework for k-12 computer science rubric design

Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE, 1328.

By: B. Akram, W. Min, E. Wiebe, A. Navied, B. Mott, K. Boyer, J. Lester

Source: ORCID
Added: May 20, 2020

2020 journal article

DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks

IEEE Transactions on Learning Technologies, 13(2), 312–325.

By: W. Min, M. Frankosky, B. Mott, J. Rowe, A. Smith, E. Wiebe, K. Boyer, J. Lester

Source: ORCID
Added: May 20, 2020

2019 conference paper

Generating educational game levels with multistep deep convolutional generative adversarial networks

IEEE Conference on Computatonal Intelligence and Games, CIG, 2019-August.

By: K. Park, B. Mott, W. Min, K. Boyer, E. Wiebe & J. Lester

Source: ORCID
Added: May 20, 2020

2019 conference paper

Position: IntelliBlox: A Toolkit for Integrating Block-Based Programming into Game-Based Learning Environments

Proceedings - 2019 IEEE Blocks and Beyond Workshop, B and B 2019, 55–58.

By: S. Taylor, W. Min, B. Mott, A. Emerson, A. Smith, E. Wiebe, J. Lester

Source: ORCID
Added: May 20, 2020

2019 article

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, pp. 195–200.

Sources: Web Of Science, ORCID
Added: December 2, 2019

2019 article

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, pp. 314–318.

By: J. Wiggins, M. Kulkarni, W. Min, K. Boyer, B. Mott, E. Wiebe, J. Lester

Sources: Web Of Science, ORCID
Added: December 2, 2019

2019 conference paper

Toward computational models of team effectiveness with natural language processing

CEUR Workshop Proceedings, 2501, 30–39.

By: R. Spain, M. Geden, W. Min, B. Mott & J. Lester

Source: ORCID
Added: May 20, 2020

2018 conference paper

Affect-based early prediction of player mental demand and engagement for educational games

Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018, 243–249.

By: J. Wiggins, M. Kulkarni, W. Min, B. Mott, K. Boyer, E. Wiebe, J. Lester

Source: ORCID
Added: May 20, 2020

2018 conference paper

High-fidelity simulated players for interactive narrative planning

IJCAI International Joint Conference on Artificial Intelligence, 2018-July, 3884–3890.

By: P. Wang, J. Rowe, W. Min, B. Mott & J. Lester

Source: ORCID
Added: May 20, 2020

2018 conference paper

Improving stealth assessment in game-based learning with LSTM-based analytics

Proceedings of the 11th International Conference on Educational Data Mining, EDM 2018.

By: B. Akram, W. Min, E. Wiebe, B. Mott, K. Boyer & J. Lester

Source: ORCID
Added: May 20, 2020

2018 conference paper

User affect and no-match dialogue scenarios: An analysis of facial expression

Proceedings of the 4th Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, MA3HMI 2018 - In conjunction with ICMI 2018, 6–14.

By: J. Wiggins, M. Kulkarni, W. Min, K. Boyer, B. Mott, E. Wiebe, J. Lester

Source: ORCID
Added: May 20, 2020

2017 conference paper

Deep LSTM-based goal recognition models for open-world digital games

AAAI Workshop - Technical Report, WS-17-01 - WS-17-15, 851–858.

By: W. Min, B. Mott, J. Rowe & J. Lester

Source: ORCID
Added: May 20, 2020

2017 book

Inducing stealth assessors from game interaction data

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 212–223).

By: W. Min, M. Frankosky, B. Mott, E. Wiebe, K. Boyer & J. Lester

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2017 conference paper

Interactive narrative personalization with deep reinforcement learning

IJCAI International Joint Conference on Artificial Intelligence, 3852–3858.

By: P. Wang, J. Rowe, W. Min, B. Mott & J. Lester

Source: ORCID
Added: May 20, 2020

2017 conference paper

Multimodal goal recognition in open-world digital games

Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017, 80–86.

By: W. Min, B. Mott, J. Rowe, R. Taylor, E. Wiebe, K. Boyer, J. Lester

Source: ORCID
Added: May 20, 2020

2017 conference paper

Simulating player behavior for data-driven interactive narrative personalization

Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017, 255–261.

By: P. Wang, J. Rowe, W. Min, B. Mott & J. Lester

Source: ORCID
Added: May 20, 2020

2017 book

“Thanks Alisha, keep in touch”: Gender effects and engagement with virtual learning companions

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 299–310).

By: L. Pezzullo, J. Wiggins, M. Frankosky, W. Min, K. Boyer, B. Mott, E. Wiebe, J. Lester

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2016 conference paper

Integrating real-time drawing and writing diagnostic models: An evidence-centered design framework for multimodal science assessment

Intelligent tutoring systems, its 2016, 0684, 165–175.

By: P. Smith, O. Aksit, W. Min, E. Wiebe, B. Mott & J. Lester

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2016 book

Integrating real-time drawing and writing diagnostic models: An evidence-centered design framework for multimodal science assessment

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9684, pp. 165–175).

By: A. Smith, O. Aksit, W. Min, E. Wiebe, B. Mott & J. Lester

Source: ORCID
Added: May 20, 2020

2016 conference paper

Player goal recognition in open-world digital games with long short-term memory networks

IJCAI International Joint Conference on Artificial Intelligence, 2016-January, 2590–2596.

By: W. Min, B. Mott, J. Rowe, B. Liu & J. Lester

Source: ORCID
Added: May 20, 2020

2016 conference paper

Predicting dialogue acts for intelligent virtual agents with multimodal student interaction data

Proceedings of the 9th International Conference on Educational Data Mining, EDM 2016, 454–459.

By: W. Min, A. Vail, M. Frankosky, J. Wiggins, K. Boyer, E. Wiebe, L. Pezzullo, B. Mott, J. Lester

Source: ORCID
Added: May 20, 2020

2015 book

DeepStealth: Leveraging deep learning models for stealth assessment in game-based learning environments

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9112, pp. 277–286).

By: W. Min, M. Frankosky, B. Mott, J. Rowe, E. Wiebe, K. Boyer, J. Lester

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2015 book

Diagrammatic student models: Modeling student drawing performance with deep learning

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9146, pp. 216–277).

By: A. Smith, W. Min, B. Mott & J. Lester

Source: ORCID
Added: May 20, 2020

2014 conference paper

Deep learning-based goal recognition in open-ended digital games

Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, 37–43.

By: W. Min, E. Ha, J. Rowe, B. Mott & J. Lester

Source: ORCID
Added: May 20, 2020

2014 book

Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 664–665).

By: W. Min, B. Mott, J. Rowe & J. Lester

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2013 book

Personalizing embedded assessment sequences in narrative-centered learning environments: A collaborative filtering approach

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 369–378).

By: W. Min, J. Rowe, B. Mott & J. Lester

Source: ORCID
Added: May 20, 2020

2009 book

An interactive-content technique based approach to generating personalized advertisement for privacy protection

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 185–191).

By: W. Min & Y. Cheong

Source: ORCID
Added: May 20, 2020

2008 book

PRISM: A framework for authoring interactive narratives

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 297–308).

By: Y. Cheong, Y. Kim, W. Min, E. Shim & J. Kim

Source: ORCID
Added: May 20, 2020

2008 conference paper

Planning-integrated story graph for interactive narratives

MM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops, 27–32.

By: W. Min, E. Shim, Y. Kim & Y. Cheong

Source: ORCID
Added: May 20, 2020

conference paper

Diagrammatic student models: Modeling student drawing performance with deep learning

Smith, A., Min, W., Mott, B. W., & Lester, J. C. User modeling, adaptation and personalization, 9146, 216–227.

By: A. Smith, W. Min, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018