Yavuz Selim Tozlu

College of Engineering

2023 article

PBVR: Physically Based Rendering in Virtual Reality

2023 IEEE INTERNATIONAL SYMPOSIUM ON WORKLOAD CHARACTERIZATION, IISWC, pp. 77–86.

By: Y. Tozlu n & H. Zhou n

TL;DR: It is shown that a handful of renderpasses consume the most time and that readily available foveated rendering solutions, such as Variable Rate Shading, might not provide significant advantages, and that eye tracking can incur a significant overhead on the graphics processing unit (GPU). (via Semantic Scholar)
UN Sustainable Development Goal Categories
9. Industry, Innovation and Infrastructure (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: January 2, 2024

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