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2017 journal article
Human subtlety proofs: Using computer games to model cognitive processes for cybersecurity
International Journal of Human-Computer Interaction, 33(1), 44–54.
2016 conference paper
Semi-supervised classification of static canine postures using the microsoft kinect
Proceedings of the Third International Conference on Animal-Computer Interaction, ACI 2016.
2016 conference paper
The mimesis effect: The effect of roles on player choice in interactive narrative role-playing games
34th Annual CHI Conference on Human Factors in Computing Systems, CHI 2016, 3438–3449.
2015 conference paper
Towards the non-visual monitoring of canine physiology in real-time by blind handlers
12th Advances in Computer Entertainment Technology Conference (ACE15).