Works (4)

Updated: April 4th, 2024 10:57

2016 journal article

Human Subtlety Proofs: Using Computer Games to Model Cognitive Processes for Cybersecurity

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 33(1), 44–54.

By: I. Dominguez n, P. Goodwin n, D. Roberts n & R. St Amant n

TL;DR: An emerging direction in the intersection between human–computer interaction and cognitive science: the use of cognitive models to give insight into the challenges of cybersecurity (cyber-SA) is described. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

2016 article

Semi-supervised Classification of Static Canine Postures Using the Microsoft Kinect

PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON ANIMAL-COMPUTER INTERACTION, ACI 2016.

By: S. Mealin n, I. Dominguez n & D. Roberts n

author keywords: Animal-computer interaction; Canine; Posture classification; Semi-supervised learning; Microsoft Kinect; Computer vision
TL;DR: A system capable of identifying static postures for canines that does not rely on hand-labeled data at any point during the process is presented, and a model of the canine is created based on measurements automatically obtained in from the first few captured frames, reducing the burden on users. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

2016 article

The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games

34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, pp. 3438–3449.

By: I. Dominguez n, R. Cardona-Rivera n, J. Vance* & D. Roberts n

author keywords: Mimesis Effect; Roles; Player Choice; Interactive Narrative; Role-Playing; RPGs; Games; Role-Playing Games; Player Actions; Computer Games; Narrative Role
TL;DR: This study investigates the heretofore unexplored relationship between a player's sense of her narrative role in an interactive narrative role-playing game and the options she selects when faced with choice structures during gameplay and discovered the Mimesis Effect. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

2015 article

Towards the Non-Visual Monitoring of Canine Physiology in Real-Time by Blind Handlers

12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15).

By: S. Mealin n, M. Winters n, I. Dominguez n, M. Marrero-Garcia n, A. Bozkurt n, B. Sherman n, D. Roberts n

TL;DR: Two non-visual interfaces for monitoring a canine's heart and respiratory rates, an audio interface and a vibrotactile interface are introduced and the results of two initial studies are presented to evaluate the efficacy of the interfaces. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

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