Works (5)

Updated: July 5th, 2023 15:50

2013 journal article

Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of stem learning

Journal of Science Education and Technology, 22(1), 47–61.

By: L. Annetta, W. Frazier, E. Folta, S. Holmes, R. Lamb & M. Cheng

Source: NC State University Libraries
Added: August 6, 2018

2011 journal article

Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum

International Journal of Science Education, 33(2), 299–319.

By: M. Cheng, L. Annetta, E. Folta & S. Holmes

Source: NC State University Libraries
Added: August 6, 2018

2011 review

Sowing the seeds of character: the moral education of adolescents in public and private schools

[Review of ]. Journal of Moral Education, 40(2), 268–269.

By: S. Holmes

Source: NC State University Libraries
Added: August 6, 2018

2009 journal article

Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom

INTERNATIONAL JOURNAL OF SCIENCE EDUCATION, 31(8), 1091–1113.

By: L. Annetta n, J. Mangrum n, S. Holmes n, K. Collazo & M. Cheng n

co-author countries: United States of America 🇺🇸
Sources: Web Of Science, ORCID
Added: August 6, 2018

2009 journal article

Investigating the impact of video games on high school students' engagement and learning about genetics

COMPUTERS & EDUCATION, 53(1), 74–85.

By: L. Annetta n, J. Minogue n, S. Holmes n & M. Cheng n

co-author countries: United States of America 🇺🇸
author keywords: Applications in subject areas; Interactive learning environments; Pedagogical issues; Secondary education; Virtual reality
Source: Web Of Science
Added: August 6, 2018