Works (9)
2011 journal article
Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum
International Journal of Science Education, 33(2), 299–319.
2011 article
MEASURING SCIENCE INTEREST: RASCH VALIDATION OF THE SCIENCE INTEREST SURVEY
Lamb, R. L., Annetta, L., Meldrum, J., & Vallett, D. (2011, August 29). International Journal of Science and Mathematics Education.
2010 journal article
The "I's" have it: A framework for serious educational game design
Review of General Psychology, 14(2), 105–112.
2010 journal article
The influence of an educational computer game on children's cultural identities
Educational Technology & Society, 13(1), 94–105.
2009 article
Investigating the impact of video games on high school students’ engagement and learning about genetics
Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M.-T. (2009, February 24). Computers & Education.
2008 article
Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom
Annetta, L., Mangrum, J., Holmes, S., Collazo, K., & Cheng, M. T. (2008, May 12). International Journal of Science Education, Vol. 31, pp. 1091–1113.
2008 article
Video Games in Education: Why They Should Be Used and How They Are Being Used
Annetta, L. A. (2008, June 26). Theory Into Practice.
2006 article
Investigating science learning for rural elementary school teachers in a professional-development project through three distance-education strategies
Annetta, L. A., & Shymansky, J. A. (2006, January 1). Journal of Research in Science Teaching.
2005 journal article
Eye-Tracking Students' Attention to PowerPoint Photographs in a Science Education Setting
Journal of Science Education and Technology, 14(5-6), 509–520.