Works (11)

Updated: October 8th, 2024 08:41

2024 article

AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving

PROCEEDINGS OF THE 2024 CONFERENCE INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, VOL 2, ITICSE 2024, pp. 811–811.

UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 19, 2024

2024 journal article

Exploring facilitation strategies to support socially shared regulation in a problem-based learning game

EDUCATIONAL TECHNOLOGY & SOCIETY, 27(3), 318–334.

By: C. Feng, H. Bae, K. Glazewski, C. Hmelo-Silver, T. Brush, B. Mott, S. Lee, J. Lester

author keywords: Problem-based learning; Socially shared regulation; Facilitation; Collaborative inquiry; Conversation analysis
Source: Web Of Science
Added: September 9, 2024

2023 article

Co-designing a Classroom Orchestration Assistant for Game-based PBL Environments

Bae, H., Feng, C., Glazewski, K., Hmelo-Silver, C. E., Chen, Y., Mott, B. W., … Lester, J. C. (2023, November 8). TECHTRENDS.

author keywords: Classroom orchestration; Collaborative inquiry; Problem-based learning; Teacher dashboard; Intelligent orchestration assistants; Co-design
TL;DR: The primary features that were identified as essential from teacher interviews are presented and the design tensions between the goals of the teachers and designers are discussed as they work together on a shared view of what it means to design an intelligent assistant for classroom orchestration. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: December 4, 2023

2023 article

Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 647–647.

TL;DR: This work presents efforts to embed a unit on AI planning within an immersive game-based learning environment for upper elementary students (ages 8 to 11) that utilizes a scaffolding progression based on the Use-Modify-Create framework. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: October 16, 2023

2022 journal article

Investigating a visual interface for elementary students to formulate AI planning tasks

JOURNAL OF COMPUTER LANGUAGES, 73.

By: K. Park*, B. Mott*, S. Lee*, A. Gupta*, K. Jantaraweragul, K. Glazewski, J. Scribner, A. Ottenbreit-Leftwich, C. Hmelo-Silver, J. Lester*

author keywords: Artificial intelligence education for K-12; Visual interface; Game-based learning
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: November 7, 2022

2022 article

Is Elementary AI Education Possible?

PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1364–1364.

Source: Web Of Science
Added: August 26, 2024

2022 article

Lessons Learned for AI Education with Elementary Students and Teachers

Ottenbreit-Leftwich, A., Glazewski, K., Jeon, M., Jantaraweragul, K., Hmelo-Silver, C. E., Scribner, A., … Lester, J. (2022, September 14). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.

author keywords: K-12 AI education; AI Ethics; Elementary Education; Teacher co-design
TL;DR: This work investigated the everyday experiences and ideas of students in grades 4 and 5 about AI to inform possible entry points for learning and yielded themes around student conceptions, examples, and ethics of AI. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: September 29, 2022

2022 article

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 218–221.

By: F. Fahid n, H. Acosta n, S. Lee n, D. Carpenter n, B. Mott n, H. Bae*, A. Saleh*, T. Brush* ...

author keywords: Multimodal learning; Collaborative game-based learning; Behavioral disengagement
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: November 14, 2022

2021 article

Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

author keywords: Artificial intelligence education for K-12; Visual interface; Game-based learning
TL;DR: A visual interface is proposed to enable upper elementary students (grades 3–5, ages 8–11) to formulate AI planning tasks within a game-based learning environment and discusses how the Use-Modify-Create approach supported student learning as well as discuss the misconceptions and usability issues students encountered while using the visual interface. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: June 6, 2022

2019 article

Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning

INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 86–100.

author keywords: Narrative-centered learning; Collaborative learning
TL;DR: Results from pilot testing the learning environment with 45 students suggest it supports the creation of engaging and effective collaborative narrative-centered learning experiences, and a novel framework for designing and developing these environments is proposed. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: December 11, 2020

2014 journal article

A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative

IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 6(2), 203–215.

By: S. Lee n, J. Rowe n, B. Mott n & J. Lester n

author keywords: Bayesian networks; interactive drama; machine learning; narrative; serious games
TL;DR: Results indicate that machine-learning director agent strategies from human demonstrations yield models that positively shape players' narrative-centered learning and problem-solving experiences. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

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