Works (14)

Updated: August 30th, 2024 05:02

2024 article

AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving

PROCEEDINGS OF THE 2024 CONFERENCE INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, VOL 2, ITICSE 2024, pp. 811–811.

UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 19, 2024

2023 article

"AI teaches itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 485–490.

By: J. Vandenberg n & B. Mott n

author keywords: K-12 students; artificial intelligence; instrument design; cognitive interviews
TL;DR: A brief survey on students' self-efficacy for AI, interest and motivation toward AI, and attitudes toward AI is designed, using cognitive interviewing processes to ensure the items in the survey were readable and understandable by young students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: September 11, 2023

2023 journal article

Cross-Country Variation in (Binary) Gender Differences in Secondary School Students' CS Attitudes: Re-Validating and Generalizing a CS Attitudes Scale

ACM TRANSACTIONS ON COMPUTING EDUCATION, 23(4).

By: A. Rachmatullah*, J. Vandenberg n, S. Shin* & E. Wiebe n

author keywords: Attitudes; computer science; country; gender
TL;DR: The results revealed no significant differences between males and females in the Indonesian middle school data, whereas male students had significantly higher CS attitudes than female students in both American and Korean student data. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: February 1, 2024

2023 article

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities

PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2023.

By: J. Vandenberg n, W. Min n, V. Catete n, D. Boulden n & B. Mott n

author keywords: artificial intelligence; digital games; middle grades students
TL;DR: How to introduce rural middle grades students to foundational AI concepts through digital game design activities is explored, finding students’ awareness and understanding of AI varied significantly, whereas teachers had limited knowledge of AI. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: April 11, 2023

2023 article

Multimodal CS Education Using a Scaffolded CSCL Environment

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 645–645.

By: R. Monahan n, J. Vandenberg n, A. Gupta n, A. Smith n, R. Elsayed*, K. Fox*, A. Cheuoua*, C. Ringstaff* ...

TL;DR: The approach to integrating virtual and physical learning modalities into InfuseCS, a CSCL environment for upper elementary school students to foster their computational thinking and science knowledge construction as they collaborate to create digital narratives is presented. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: June 30, 2023

2023 article

Toward AI-infused Game Design Activities for Rural Middle Grades Students

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 644–644.

By: J. Vandenberg n, W. Min n, A. Gupta n, V. Catete n, D. Boulden n & B. Mott n

TL;DR: This work designs a set of hands-on activities to elicit deeper feedback from students and educators on their preferences, points of confusion, and interests of AI, and presents its initial AI-infused game design activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: June 30, 2023

2022 article

"I remember how to do it": exploring upper elementary students' collaborative regulation while pair programming using epistemic network analysis

Vandenberg, J., Lynch, C., Boyer, K. E., & Wiebe, E. (2022, March 11). COMPUTER SCIENCE EDUCATION, Vol. 3.

By: J. Vandenberg n, C. Lynch n, K. Boyer* & E. Wiebe n

author keywords: Elementary school; pair programming; attitudes; self-efficacy; academic regulation
TL;DR: It is suggested that upper elementary students learn about productive disagreement and how to peer model and a range of ways the dyads’ self-efficacy and CS conceptual understanding affected their collaborative and regulated discourse. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: March 11, 2022

2022 article

Promoting AI Education for Rural Middle Grades Students with Digital Game Design

PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1388–1388.

By: J. Vandenberg n, W. Min n, V. Catete n, D. Boulden n & B. Mott n

TL;DR: Inspired by prior research that game design holds significant potential for cultivating student interest and knowledge in computer science, this work is designing, developing, and iteratively refining an AI-centered development environment that infuses AI learning into game design activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: March 7, 2023

2022 article

Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming

PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1401–1401.

TL;DR: Initial results are presented from a study of 28 narrative programs created by upper elementary students that were collected in both classroom and extracurricular contexts and recommendations for promising system-generated and instructor-led supports are provided. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: March 7, 2023

2022 article

Toward More Generalizable CS and CT Instruments: Examining the Interaction of Country and Gender at the Middle Grades Level

PROCEEDINGS OF THE 27TH ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2022, VOL 1, pp. 179–185.

By: A. Rachmatullah*, J. Vandenberg n & E. Wiebe n

author keywords: computational thinking; CS attitudes; gender; international study
TL;DR: Results showed a significant gender difference in CS attitudes in the American samples; however, such a significant difference was not found in the Indonesian sample, underscoring the importance of a country's socio-cultural context in influencing gender diversity in the CS field. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 28, 2023

2021 article

Prompting collaborative and exploratory discourse: An epistemic network analysis study

Vandenberg, J., Zakaria, Z., Tsan, J., Iwanski, A., Lynch, C., Boyer, K. E., & Wiebe, E. (2021, August 7). INTERNATIONAL JOURNAL OF COMPUTER-SUPPORTED COLLABORATIVE LEARNING, Vol. 8.

By: J. Vandenberg n, Z. Zakaria n, J. Tsan*, A. Iwanski*, C. Lynch n, K. Boyer*, E. Wiebe n

author keywords: Epistemic network analysis; Primary grades; Discourse; Pair programming; Collaboration
TL;DR: An easy-to-implement prompting intervention in the context of collaborative (pair) programming with upper elementary students to demonstrate the potential of ENA was found that intervention students—those given empirically-derived prompts in support of collaborative and exploratory talk—asked questions, justified their thinking, and offered alternative ideas in ways that were both qualitatively and quantitatively different from control students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: August 16, 2021

2021 journal article

Two-Computer Pair Programming: Exploring a Feedback Intervention to improve Collaborative Talk in Elementary Students.

COMPUTER SCIENCE EDUCATION, 32(1), 3–29.

By: Z. Zakaria n, J. Vandenberg n, J. Tsan n, D. Boulden n, C. Lynch n, K. Boyer*, E. Wiebe n

author keywords: Pair programming; collaboration; elementary school; feedback; intervention
TL;DR: This study employs an intervention to explore the role instructor-directed feedback plays on elementary students’ dyadic collaboration during 2-computer pair programming and highlights ways to support students in pair programming contexts so that they can maximize the benefits afforded through these experiences. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: February 5, 2021

2020 journal article

Elementary Students' Understanding of CS Terms

ACM TRANSACTIONS ON COMPUTING EDUCATION, 20(3).

By: J. Vandenberg n, J. Tsan n, D. Boulden n, Z. Zakaria n, C. Lynch n, K. Boyer*, E. Wiebe n

author keywords: Cognitive interviewing; elementary; computer science; instrument development
TL;DR: The refinement of a validated survey to measure upper elementary students’ attitudes and perspectives about computer science (CS) indicated that students could not explain the terms computer programs nor computer science as expected, and struggled to understand how coding may support their learning in other domains. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: October 26, 2020

2019 article

A Field Study of Teachers Using a Curriculum-integrated Digital Game

CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS.

By: Z. Peddycord-Liu n, V. Catete n, J. Vandenberg n, T. Barnes n, C. Lynch n & T. Rutherford n

Contributors: Z. Peddycord-Liu n, V. Cateté n, J. Vandenberg n, T. Barnes n, C. Lynch n & T. Rutherford n

author keywords: Educational Games; K12; Classroom Integration; Teachers
TL;DR: A new framework describing how teachers use ST Math, a curriculum-integrated, year-long educational game, in 3rd-4th grade classrooms is presented, suggesting practical ways that curriculum-Integrated games can be designed to help teachers support effective classroom culture and practice. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: July 29, 2019

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