Anisha Gupta

College of Engineering

Works (6)

Updated: August 30th, 2024 05:02

2024 article

AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving

PROCEEDINGS OF THE 2024 CONFERENCE INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, VOL 2, ITICSE 2024, pp. 811–811.

UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 19, 2024

2023 article

Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 647–647.

TL;DR: This work presents efforts to embed a unit on AI planning within an immersive game-based learning environment for upper elementary students (ages 8 to 11) that utilizes a scaffolding progression based on the Use-Modify-Create framework. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: October 16, 2023

2023 article

Multimodal CS Education Using a Scaffolded CSCL Environment

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 645–645.

By: R. Monahan n, J. Vandenberg n, A. Gupta n, A. Smith n, R. Elsayed*, K. Fox*, A. Cheuoua*, C. Ringstaff* ...

TL;DR: The approach to integrating virtual and physical learning modalities into InfuseCS, a CSCL environment for upper elementary school students to foster their computational thinking and science knowledge construction as they collaborate to create digital narratives is presented. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: June 30, 2023

2023 article

Toward AI-infused Game Design Activities for Rural Middle Grades Students

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 644–644.

By: J. Vandenberg n, W. Min n, A. Gupta n, V. Catete n, D. Boulden n & B. Mott n

TL;DR: This work designs a set of hands-on activities to elicit deeper feedback from students and educators on their preferences, points of confusion, and interests of AI, and presents its initial AI-infused game design activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: June 30, 2023

2022 journal article

Investigating a visual interface for elementary students to formulate AI planning tasks

JOURNAL OF COMPUTER LANGUAGES, 73.

By: K. Park*, B. Mott*, S. Lee*, A. Gupta*, K. Jantaraweragul, K. Glazewski, J. Scribner, A. Ottenbreit-Leftwich, C. Hmelo-Silver, J. Lester*

author keywords: Artificial intelligence education for K-12; Visual interface; Game-based learning
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: November 7, 2022

2022 article

Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming

PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1401–1401.

TL;DR: Initial results are presented from a study of 28 narrative programs created by upper elementary students that were collected in both classroom and extracurricular contexts and recommendations for promising system-generated and instructor-led supports are provided. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: March 7, 2023

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