Bradford Mott

Works (30)

2019 article

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, pp. 144–156.

By: N. Henderson, J. Rowe, B. Mott, K. Brawner, R. Baker & J. Lester

Source: Web Of Science
Added: December 2, 2019

2019 journal article

A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning

IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 12(1), 3–15.

By: A. Smith, S. Leeman-Munk, A. Shelton, B. Mott, E. Wiebe & J. Lester

Source: Web Of Science
Added: May 6, 2019

2019 journal article

Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games

INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.

By: A. Saleh, C. Hmelo-Silver, K. Glazewski, B. Mott, Y. Chen, J. Rowe, J. Lester

Source: Web Of Science
Added: December 30, 2019

2019 journal article

Construction and Validation of an Anticipatory Thinking Assessment

FRONTIERS IN PSYCHOLOGY, 10.

Source: Web Of Science
Added: January 13, 2020

2019 journal article

HEALTH QUEST: PROMOTING ADOLESCENTS' HEALTH SCIENCE CAREER INTERESTS THROUGH TECHNOLOGY-RICH LEARNING EXPERIENCES

JOURNAL OF ADOLESCENT HEALTH, 64(2), S134–134.

By: E. Ozer, C. Penilla, R. Spain, B. Mott, D. Woodson & J. Lester

Source: NC State University Libraries
Added: February 4, 2019

2019 article

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, pp. 195–200.

Source: Web Of Science
Added: December 2, 2019

2019 article

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, pp. 314–318.

By: J. Wiggins, M. Kulkarni, W. Min, K. Boyer, B. Mott, E. Wiebe, J. Lester

Source: Web Of Science
Added: December 2, 2019

2018 journal article

Detecting and addressing frustration in a serious game for military training

International Journal of Artificial Intelligence in Education, 28(2), 152–193.

By: J. DeFalco, J. Rowe, L. Paquette, V. Georgoulas-Sherry, K. Brawner, B. Mott, R. Baker, J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2018 conference paper

Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned

WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, 109–114.

By: V. Catete, N. Lytle, Y. Dong, D. Boulden, B. Akram, J. Houchins, T. Barnes, E. Wiebe ...

Source: NC State University Libraries
Added: January 28, 2019

2018 article

Introducing the Computer Science Concept of Variables in Middle School Science Classrooms

SIGCSE'18: PROCEEDINGS OF THE 49TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, pp. 906–911.

By: P. Buffum, K. Boyer, D. Blackburn, K. Ying, E. Wiebe, X. Zheng, B. Mott, J. Lester

Source: Web Of Science
Added: September 16, 2019

2018 article

Towards Adaptive Support for Anticipatory Thinking

PROCEEDINGS OF THE TECHNOLOGY, MIND, AND SOCIETY CONFERENCE (TECHMINDSOCIETY'18).

Source: Web Of Science
Added: November 18, 2019

2017 conference paper

"Thanks Alisha, keep in touch": gender effects and engagement with virtual learning companions

Artificial intelligence in education, aied 2017, 10331, 299–310.

By: L. Pezzullo, J. Wiggins, M. Frankosky, W. Min, K. Boyer, B. Mott, E. Wiebe, J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Inducing stealth assessors from game interaction data

Artificial intelligence in education, aied 2017, 10331, 212–223.

By: W. Min, M. Frankosky, B. Mott, E. Wiebe, K. Boyer & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2017 journal article

Play in the museum: Design and development of a game-based learning exhibit for informal science education

International Journal of Gaming and Computer-Mediated Simulations, 9(3), 96–113.

By: J. Rowe, E. Lobene, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2016 journal article

Collaboration and gender equity in game-based learning for middle school computer science

Computing in Science & Engineering, 18(2), 18–28.

By: P. Buffum, M. Frankosky, K. Boyer, E. Wiebe, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2016 conference paper

Integrating real-time drawing and writing diagnostic models: An evidence-centered design framework for multimodal science assessment

Intelligent tutoring systems, its 2016, 0684, 165–175.

Source: NC State University Libraries
Added: August 6, 2018

2015 conference paper

Deepstealth: Leveraging deep learning models for stealth assessment in game-based learning environments

Artificial intelligence in education, aied 2015, 9112, 277–286.

By: W. Min, M. Frankosky, B. Mott, J. Rowe, E. Wiebe, K. Boyer, J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2015 conference paper

Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science

2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).

By: P. Buffum, M. Frankosky, K. Boyer, E. Wiebe, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2015 conference paper

Mind the gap: Improving gender equity in game-based learning environments with learning companions

Artificial intelligence in education, aied 2015, 9112, 64–73.

Source: NC State University Libraries
Added: August 6, 2018

2015 conference paper

Two modes are better than one: A multimodal assessment framework integrating student writing and drawing

Artificial intelligence in education, aied 2015, 9112, 205–215.

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

A supervised learning framework for modeling director agent strategies in educational interactive narrative

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 203–215.

By: S. Lee, J. Rowe, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective

Information Sciences, 264, 4–18.

Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Generalizability of goal recognition models in narrative-centered learning environments

User modeling, adaptation, and personalization, umap 2014, 8538, 278–289.

By: A. Baikadi, J. Rowe, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments

Intelligent tutoring systems, its 2014, 8474, 664–665.

By: W. Min, B. Mott, J. Rowe & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Serious games go informal: a museum-centric perspective on intelligent game-based learning

Intelligent tutoring systems, its 2014, 8474, 410–415.

By: J. Rowe, E. Lobene, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2008 journal article

Modeling self-efficacy in intelligent tutoring systems: An inductive approach

User Modeling and User-Adapted Interaction, 18(1-2), 81–123.

By: S. McQuiggan, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2006 journal article

Narrative-centered tutorial planning for inquiry-based learning environments

Lecture Notes in Computer Science, (4053), 675–684.

By: B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion

Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.

By: J. Ocumpaugh, J. Andres, R. Baker, J. DeFalco, L. Paquette, J. Rowe, B. Mott, J. Lester ...

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Diagrammatic student models: Modeling student drawing performance with deep learning

Smith, A., Min, W., Mott, B. W., & Lester, J. C. User modeling, adaptation and personalization, 9146, 216–227.

By: A. Smith, W. Min, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Modeling self-efficacy across age groups with automatically tracked facial expression

Grafsgaard, J. F., Lee, S. Y., Mott, B. W., Boyer, K. E., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 582–585.

By: J. Grafsgaard, S. Lee, B. Mott, K. Boyer & J. Lester

Source: NC State University Libraries
Added: August 6, 2018