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2024 article
AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving
PROCEEDINGS OF THE 2024 CONFERENCE INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, VOL 2, ITICSE 2024, pp. 811–811.
2024 journal article
Exploring facilitation strategies to support socially shared regulation in a problem-based learning game
EDUCATIONAL TECHNOLOGY & SOCIETY, 27(3), 318–334.
2023 article
"AI teaches itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development
PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 485–490.
2023 article
Co-designing a Classroom Orchestration Assistant for Game-based PBL Environments
Bae, H., Feng, C., Glazewski, K., Hmelo-Silver, C. E., Chen, Y., Mott, B. W., … Lester, J. C. (2023, November 8). TECHTRENDS.
2023 article
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis
ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 681–687.
2023 article
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2023, Vol. 13916, pp. 304–315.
2023 article
Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning
PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 647–647.
2023 article
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 497–503.
2023 article
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities
PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2023.
2023 article
Multimodal CS Education Using a Scaffolded CSCL Environment
PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 645–645.
2023 article
Toward AI-infused Game Design Activities for Rural Middle Grades Students
PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 644–644.
2022 article
A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment
Saleh, A., Phillips, T. M., Hmelo-Silver, C. E., Glazewski, K. D., Mott, B. W., & Lester, J. C. (2022, February 26). BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY.
2022 article
Investigating Student Interest and Engagement in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 711–716.
2022 journal article
Investigating a visual interface for elementary students to formulate AI planning tasks
JOURNAL OF COMPUTER LANGUAGES, 73.
2022 article
Is Elementary AI Education Possible?
PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1364–1364.
2022 article
Lessons Learned for AI Education with Elementary Students and Teachers
Ottenbreit-Leftwich, A., Glazewski, K., Jeon, M., Jantaraweragul, K., Hmelo-Silver, C. E., Scribner, A., … Lester, J. (2022, September 14). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.
2022 article
Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 218–221.
2022 article
Promoting AI Education for Rural Middle Grades Students with Digital Game Design
PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1388–1388.
2022 article
Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming
PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1401–1401.
2021 article
A reinforcement learning approach to adaptive remediation in online training
Spain, R., Rowe, J., Smith, A., Goldberg, B., Pokorny, R., Mott, B., & Lester, J. (2021, July 23). JOURNAL OF DEFENSE MODELING AND SIMULATION-APPLICATIONS METHODOLOGY TECHNOLOGY-JDMS, Vol. 7.
2021 article
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks
2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).
2021 article
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments
LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 405–415.
2021 article
Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 355–360.
2021 journal article
Modeling Secondary Students' Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory
JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 30(4), 511–528.
2021 article
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT I, Vol. 12748, pp. 293–305.
2020 journal article
Coordinating scaffolds for collaborative inquiry in a game-based learning environment
JOURNAL OF RESEARCH IN SCIENCE TEACHING, 57(9), 1490–1518.
2019 article
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, Vol. 11625, pp. 144–156.
2019 journal article
Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games
INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.
2019 journal article
Construction and Validation of an Anticipatory Thinking Assessment
FRONTIERS IN PSYCHOLOGY, 10.
Contributors: M. Geden n, A. Smith n , J. Campbell n, R. Spain n, A. Amos-Binks*, n, J. Feng n, J. Lester n
2019 article
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 86–100.
2019 article
HEALTH QUEST: PROMOTING ADOLESCENTS' HEALTH SCIENCE CAREER INTERESTS THROUGH TECHNOLOGY-RICH LEARNING EXPERIENCES
Ozer, E. M., Penilla, C., Spain, R. D., Mott, B. W., Woodson, D., & Lester, J. C. (2019, February). JOURNAL OF ADOLESCENT HEALTH, Vol. 64, pp. S134–S134.
2019 article
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 195–200.
2019 article
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 314–318.
Contributors: J. Wiggins*, M. Kulkarni*, W. Min n , K. Boyer*, n, E. Wiebe n , J. Lester n
2018 journal article
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning
IEEE Transactions on Learning Technologies, 12(1), 3–15.
Contributors: A. Smith n , S. Leeman-Munk*, A. Shelton n, n, E. Wiebe n & J. Lester n
2018 article
Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned
WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, pp. 109–114.
Contributors: V. Cateté n , N. Lytle n, Y. Dong n, D. Boulden n , B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n
2018 conference paper
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms
Proceedings of the 49th ACM Technical Symposium on Computer Science Education - SIGCSE '18, 906–911.
Event: the 49th ACM Technical Symposium
2018 article
Towards Adaptive Support for Anticipatory Thinking
PROCEEDINGS OF THE TECHNOLOGY, MIND, AND SOCIETY CONFERENCE (TECHMINDSOCIETY'18).
2017 article
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 299–310.
Contributors: L. Pezzullo*, J. Wiggins *, M. Frankosky n, W. Min n , K. Boyer *, n, E. Wiebe n , J. Lester n
2017 journal article
Detecting and Addressing Frustration in a Serious Game for Military Training
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 28(2), 152–193.
2017 article
Inducing Stealth Assessors from Game Interaction Data
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 212–223.
Contributors: W. Min n , M. Frankosky n, n, E. Wiebe n , K. Boyer * & J. Lester n
2017 journal article
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education
INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 9(3), 96–113.
2016 journal article
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science
Computing in Science & Engineering, 18(2), 18–28.
2016 chapter
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment
In A. Micarelli, J. Stamper, & K. Panourgia (Eds.), Intelligent Tutoring Systems (Vol. 9684, pp. 165–175).
Ed(s): A. Micarelli, J. Stamper & K. Panourgia
2016 conference paper
Integrating real-time drawing and writing diagnostic models: An evidence-centered design framework for multimodal science assessment
Intelligent tutoring systems, its 2016, 0684, 165–175.
2015 article
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 277–286.
2015 conference paper
Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science
2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).
2015 article
Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 64–73.
2015 article
Two Modes Are Better Than One: A Multimodal Assessment Framework Integrating Student Writing and Drawing
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 205–215.
Contributors: S. Leeman-Munk n, A. Smith n , n, E. Wiebe n & J. Lester n
2014 journal article
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 6(2), 203–215.
2014 conference paper
Generalizability of goal recognition models in narrative-centered learning environments
User modeling, adaptation, and personalization, umap 2014, 8538, 278–289.
2014 book
Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments
In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 664–665).
2014 conference paper
Serious games go informal: a museum-centric perspective on intelligent game-based learning
Intelligent tutoring systems, its 2014, 8474, 410–415.
2013 journal article
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective
INFORMATION SCIENCES, 264, 4–18.
Contributors: J. Lester n, H. Spires n , J. Nietfeld n, J. Minogue n, n & E. Lobene n
2007 journal article
Modeling self-efficacy in intelligent tutoring systems: An inductive approach
USER MODELING AND USER-ADAPTED INTERACTION, 18(1-2), 81–123.
2006 journal article
Narrative-centered tutorial planning for inquiry-based learning environments
Lecture Notes in Computer Science, (4053), 675–684.
conference paper
Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion
Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.
conference paper
Diagrammatic student models: Modeling student drawing performance with deep learning
Smith, A., Min, W., Mott, B. W., & Lester, J. C. User modeling, adaptation and personalization, 9146, 216–227.
conference paper
Modeling self-efficacy across age groups with automatically tracked facial expression
Grafsgaard, J. F., Lee, S. Y., Mott, B. W., Boyer, K. E., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 582–585.
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