4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, pp. 144–156.
2019 journal article
Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games
INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, pp. 314–318.
2018 journal article
Detecting and addressing frustration in a serious game for military training
International Journal of Artificial Intelligence in Education, 28(2), 152–193.
2018 conference paper
Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned
WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, 109–114.
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms
SIGCSE'18: PROCEEDINGS OF THE 49TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, pp. 906–911.
2017 journal article
Play in the museum: Design and development of a game-based learning exhibit for informal science education
International Journal of Gaming and Computer-Mediated Simulations, 9(3), 96–113.
2016 conference paper
Integrating real-time drawing and writing diagnostic models: An evidence-centered design framework for multimodal science assessment
Intelligent tutoring systems, its 2016, 0684, 165–175.
2015 conference paper
Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science
2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).
2014 journal article
A supervised learning framework for modeling director agent strategies in educational interactive narrative
IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 203–215.
2014 conference paper
Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments
Intelligent tutoring systems, its 2014, 8474, 664–665.
2014 conference paper
Serious games go informal: a museum-centric perspective on intelligent game-based learning
Intelligent tutoring systems, its 2014, 8474, 410–415.
Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion
Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.
Diagrammatic student models: Modeling student drawing performance with deep learning
Smith, A., Min, W., Mott, B. W., & Lester, J. C. User modeling, adaptation and personalization, 9146, 216–227.
Modeling self-efficacy across age groups with automatically tracked facial expression
Grafsgaard, J. F., Lee, S. Y., Mott, B. W., Boyer, K. E., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 582–585.