Bradford W. Mott

Works (45)

Updated: September 12th, 2023 05:01

2023 article

"AI teaches itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 485–490.

By: J. Vandenberg n & B. Mott n

author keywords: K-12 students; artificial intelligence; instrument design; cognitive interviews
Source: Web Of Science
Added: September 11, 2023

2022 article

A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment

Saleh, A., Phillips, T. M., Hmelo-Silver, C. E., Glazewski, K. D., Mott, B. W., & Lester, J. C. (2022, February 26). BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY.

author keywords: collaboration; game-based learning; learning analytics; problem-based learning
Source: Web Of Science
Added: March 14, 2022

2022 article

Investigating Student Interest and Engagement in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 711–716.

author keywords: Interest; Science learning; Learning technology
Sources: Web Of Science, ORCID
Added: November 21, 2022

2022 journal article

Investigating a visual interface for elementary students to formulate AI planning tasks

JOURNAL OF COMPUTER LANGUAGES, 73.

By: K. Park*, B. Mott*, S. Lee*, A. Gupta*, K. Jantaraweragul, K. Glazewski, J. Scribner, A. Ottenbreit-Leftwich, C. Hmelo-Silver, J. Lester*

author keywords: Artificial intelligence education for K-12; Visual interface; Game-based learning
Source: Web Of Science
Added: November 7, 2022

2022 article

Lessons Learned for AI Education with Elementary Students and Teachers

Ottenbreit-Leftwich, A., Glazewski, K., Jeon, M., Jantaraweragul, K., Hmelo-Silver, C. E., Scribner, A., … Lester, J. (2022, September 14). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.

author keywords: K-12 AI education; AI Ethics; Elementary Education; Teacher co-design
Source: Web Of Science
Added: September 29, 2022

2022 article

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 218–221.

By: F. Fahid n, H. Acosta n, S. Lee n, D. Carpenter n, B. Mott n, H. Bae*, A. Saleh*, T. Brush* ...

author keywords: Multimodal learning; Collaborative game-based learning; Behavioral disengagement
Source: Web Of Science
Added: November 14, 2022

2021 article

A reinforcement learning approach to adaptive remediation in online training

Spain, R., Rowe, J., Smith, A., Goldberg, B., Pokorny, R., Mott, B., & Lester, J. (2021, July 23). JOURNAL OF DEFENSE MODELING AND SIMULATION-APPLICATIONS METHODOLOGY TECHNOLOGY-JDMS, Vol. 7.

By: R. Spain n, J. Rowe n, A. Smith n, B. Goldberg*, R. Pokorny*, B. Mott n, J. Lester n

author keywords: Tutorial planning; adaptive remediation; reinforcement learning; adaptive instructional systems
Sources: Web Of Science, ORCID
Added: August 2, 2021

2021 article

Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

author keywords: Artificial intelligence education for K-12; Visual interface; Game-based learning
Source: Web Of Science
Added: June 6, 2022

2021 article

Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments

LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 405–415.

author keywords: Collaborative Game-Based Learning; Disruptive Talk Detection; Text Analytics
Sources: Web Of Science, ORCID
Added: November 28, 2022

2021 article

Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 355–360.

author keywords: Frustration trajectory; Adaptive learning environments; Problem-solving behavior; Computer science education; Block-based programming
Sources: Web Of Science, ORCID
Added: November 28, 2022

2021 journal article

Modeling Secondary Students' Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory

JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 30(4), 511–528.

By: A. Rachmatullah n, F. Reichsman*, T. Lord*, C. Dorsey*, B. Mott n, J. Lester n, E. Wiebe n

author keywords: Outcome-expectancy; Flow theory; Game-based learning; Genetics; Self-efficacy
Sources: Web Of Science, ORCID
Added: February 8, 2021

2021 article

Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT I, Vol. 12748, pp. 293–305.

By: W. Min n, R. Spain n, J. Saville n, B. Mott n, K. Brawner*, J. Johnston*, J. Lester n

author keywords: Team communication analytics; Probabilistic graphical models; Deep learning; Distributed language representations; Natural language processing
Sources: Web Of Science, ORCID
Added: November 28, 2022

2020 journal article

Coordinating scaffolds for collaborative inquiry in a game-based learning environment

JOURNAL OF RESEARCH IN SCIENCE TEACHING, 57(9), 1490–1518.

author keywords: collaborative inquiry learning; problem-based learning; scaffolds; game-based learning environments
Source: Web Of Science
Added: September 14, 2020

2019 article

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, Vol. 11625, pp. 144–156.

By: N. Henderson n, J. Rowe n, B. Mott n, K. Brawner*, R. Baker* & J. Lester n

author keywords: Affect detection; Data fusion; Posture; Frustration; Deep learning
Source: Web Of Science
Added: December 2, 2019

2019 journal article

A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning

IEEE Transactions on Learning Technologies, 12(1), 3–15.

By: A. Smith n, S. Leeman-Munk*, A. Shelton n, B. Mott n, E. Wiebe n & J. Lester n

Contriutors: A. Smith n, S. Leeman-Munk*, A. Shelton n, B. Mott n, E. Wiebe n & J. Lester n

author keywords: Intelligent tutoring systems; formative assessment; multimodal assessment; student writing analysis; student drawing analysis
Sources: Web Of Science, ORCID, Crossref
Added: May 6, 2019

2019 journal article

Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games

INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.

author keywords: Play; Socially shared regulated learning; Problem-based learning; Collaborative inquiry; Game-based learning; Complex systems
Source: Web Of Science
Added: December 30, 2019

2019 journal article

Construction and Validation of an Anticipatory Thinking Assessment

FRONTIERS IN PSYCHOLOGY, 10.

By: M. Geden n, A. Smith n, J. Campbell n, R. Spain n, A. Amos-Binks*, B. Mott n, J. Feng n, J. Lester n

Contriutors: M. Geden n, A. Smith n, J. Campbell n, R. Spain n, A. Amos-Binks*, B. Mott n, J. Feng n, J. Lester n

author keywords: anticipatory thinking; prospective cognition; divergent thinking; assessment development; validation
Sources: Web Of Science, ORCID
Added: January 13, 2020

2019 article

Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning

INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 86–100.

By: B. Mott n, R. Taylor n, S. Lee n, J. Rowe n, A. Saleh*, K. Glazewski*, C. Hmelo-Silver*, J. Lester n

author keywords: Narrative-centered learning; Collaborative learning
Source: Web Of Science
Added: December 11, 2020

2019 article

HEALTH QUEST: PROMOTING ADOLESCENTS' HEALTH SCIENCE CAREER INTERESTS THROUGH TECHNOLOGY-RICH LEARNING EXPERIENCES

Ozer, E. M., Penilla, C., Spain, R. D., Mott, B. W., Woodson, D., & Lester, J. C. (2019, February). JOURNAL OF ADOLESCENT HEALTH, Vol. 64, pp. S134–S134.

By: E. Ozer*, C. Penilla*, R. Spain n, B. Mott n, D. Woodson* & J. Lester n

Source: Web Of Science
Added: February 4, 2019

2019 article

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 195–200.

By: W. Min n, K. Park n, J. Wiggins*, B. Mott n, E. Wiebe n, K. Boyer*, J. Lester n

Contriutors: W. Min n, K. Park n, J. Wiggins*, B. Mott n, E. Wiebe n, K. Boyer*, J. Lester n

author keywords: Conversational pedagogical agent; Multimodal; Dialogue breakdown detection; Natural language processing; Gaze
Sources: Web Of Science, ORCID
Added: December 2, 2019

2019 article

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 314–318.

By: J. Wiggins*, M. Kulkarni*, W. Min n, K. Boyer*, B. Mott n, E. Wiebe n, J. Lester n

Contriutors: J. Wiggins*, M. Kulkarni*, W. Min n, K. Boyer*, B. Mott n, E. Wiebe n, J. Lester n

author keywords: Pedagogical agents; Game-based learning; Initiative
Sources: Web Of Science, ORCID
Added: December 2, 2019

2018 journal article

Detecting and Addressing Frustration in a Serious Game for Military Training

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 28(2), 152–193.

By: J. DeFalco*, J. Rowe n, L. Paquette*, V. Georgoulas-Sherry*, K. Brawner*, B. Mott n, R. Baker*, J. Lester n

author keywords: Affect detection; Motivational feedback; Game-based learning; Gift
Source: Web Of Science
Added: August 6, 2018

2018 article

Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned

WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, pp. 109–114.

By: V. Catete n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

Contriutors: V. Cateté n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

author keywords: Professional Development; STEM plus C; Computational Thinking
Sources: Web Of Science, ORCID
Added: January 28, 2019

2018 conference paper

Introducing the Computer Science Concept of Variables in Middle School Science Classrooms

Proceedings of the 49th ACM Technical Symposium on Computer Science Education - SIGCSE '18, 906–911.

By: P. Buffum n, K. Ying*, X. Zheng*, K. Boyer*, E. Wiebe n, B. Mott n, D. Blackburn*, J. Lester n

Event: the 49th ACM Technical Symposium

author keywords: Middle school; Computational Thinking; Science classrooms
Sources: Web Of Science, ORCID, Crossref
Added: September 16, 2019

2018 article

Towards Adaptive Support for Anticipatory Thinking

PROCEEDINGS OF THE TECHNOLOGY, MIND, AND SOCIETY CONFERENCE (TECHMINDSOCIETY'18).

By: M. Geden n, A. Smith n, J. Campbell n, A. Amos-Binks n, B. Mott n, J. Feng n, J. Lester n

author keywords: Anticipatory thinking; cognitive process; assessment; training; adaptive technology
Sources: Web Of Science, ORCID
Added: November 18, 2019

2017 article

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 299–310.

By: L. Pezzullo*, J. Wiggins*, M. Frankosky n, W. Min n, K. Boyer*, B. Mott n, E. Wiebe n, J. Lester n

Contriutors: L. Pezzullo*, J. Wiggins*, M. Frankosky n, W. Min n, K. Boyer*, B. Mott n, E. Wiebe n, J. Lester n

author keywords: Learning companions; Pedagogical agents; Gender; Engagement; Game-based learning
Sources: Web Of Science, ORCID
Added: August 6, 2018

2017 article

Inducing Stealth Assessors from Game Interaction Data

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 212–223.

By: W. Min n, M. Frankosky n, B. Mott n, E. Wiebe n, K. Boyer* & J. Lester n

Contriutors: W. Min n, M. Frankosky n, B. Mott n, E. Wiebe n, K. Boyer* & J. Lester n

author keywords: Game-based learning environments; Stealth assessment; Deep learning; Computational thinking; Educational games
Sources: Web Of Science, ORCID
Added: August 6, 2018

2017 journal article

Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education

INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 9(3), 96–113.

By: J. Rowe n, E. Lobene, B. Mott n & J. Lester n

author keywords: Educational Game Design; Game-Based Learning; Museum Education; Pedagogical Agents; Surface Computing Tables; Visitor Studies
Source: Web Of Science
Added: August 6, 2018

2016 journal article

Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science

Computing in Science & Engineering, 18(2), 18–28.

By: P. Buffum n, M. Frankosky n, K. Boyer*, E. Wiebe n, B. Mott n & J. Lester n

Sources: Web Of Science, ORCID, Crossref
Added: August 6, 2018

2016 chapter

Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment

In A. Micarelli, J. Stamper, & K. Panourgia (Eds.), Intelligent Tutoring Systems (Vol. 9684, pp. 165–175).

By: A. Smith n, O. Aksit n, W. Min n, E. Wiebe n, B. Mott n & J. Lester n

Contriutors: A. Smith n, O. Aksit n, W. Min n, E. Wiebe n, B. Mott n & J. Lester n

Ed(s): A. Micarelli, J. Stamper & K. Panourgia

author keywords: Assessment; Multimodalilty; Evidence-centered design
Sources: Web Of Science, ORCID, Crossref
Added: August 6, 2018

2016 conference paper

Integrating real-time drawing and writing diagnostic models: An evidence-centered design framework for multimodal science assessment

Intelligent tutoring systems, its 2016, 0684, 165–175.

By: A. Smith, O. Aksit, W. Min, E. Wiebe, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2015 article

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 277–286.

By: W. Min n, M. Frankosky n, B. Mott n, J. Rowe n, E. Wiebe n, K. Boyer n, J. Lester n

Contriutors: W. Min n, M. Frankosky n, B. Mott n, J. Rowe n, E. Wiebe n, K. Boyer n, J. Lester n

author keywords: Game-based learning environments; Stealth assessment; Deep learning; Computational thinking; Educational games
Sources: Web Of Science, ORCID
Added: August 6, 2018

2015 conference paper

Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science

2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).

By: P. Buffum n, M. Frankosky n, K. Boyer n, E. Wiebe n, B. Mott n & J. Lester n

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2015 article

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 64–73.

By: P. Buffum n, K. Boyer n, E. Wiebe n, B. Mott n & J. Lester n

author keywords: Learning companions; Game-based learning; Gender
Sources: Web Of Science, ORCID
Added: August 6, 2018

2015 article

Two Modes Are Better Than One: A Multimodal Assessment Framework Integrating Student Writing and Drawing

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 205–215.

By: S. Leeman-Munk n, A. Smith n, B. Mott n, E. Wiebe n & J. Lester n

Contriutors: S. Leeman-Munk n, A. Smith n, B. Mott n, E. Wiebe n & J. Lester n

author keywords: Formative assessment; Multimodal assessment; Student writing analysis; Student sketch analysis
Sources: Web Of Science, ORCID
Added: August 6, 2018

2014 journal article

A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative

IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 6(2), 203–215.

By: S. Lee n, J. Rowe n, B. Mott n & J. Lester n

author keywords: Bayesian networks; interactive drama; machine learning; narrative; serious games
Source: Web Of Science
Added: August 6, 2018

2014 journal article

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective

INFORMATION SCIENCES, 264, 4–18.

By: J. Lester n, H. Spires n, J. Nietfeld n, J. Minogue n, B. Mott n & E. Lobene n

Contriutors: J. Lester n, H. Spires n, J. Nietfeld n, J. Minogue n, B. Mott n & E. Lobene n

author keywords: Serious games; Game-based learning; Narrative-centered learning; Science education
Sources: Web Of Science, ORCID
Added: August 6, 2018

2014 conference paper

Generalizability of goal recognition models in narrative-centered learning environments

User modeling, adaptation, and personalization, umap 2014, 8538, 278–289.

By: A. Baikadi n, J. Rowe n, B. Mott n & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

2014 book

Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 664–665).

By: W. Min n, B. Mott n, J. Rowe n & J. Lester n

Contriutors: W. Min n, B. Mott n, J. Rowe n & J. Lester n

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2014 conference paper

Serious games go informal: a museum-centric perspective on intelligent game-based learning

Intelligent tutoring systems, its 2014, 8474, 410–415.

By: J. Rowe n, E. Lobene n, B. Mott n & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

2008 journal article

Modeling self-efficacy in intelligent tutoring systems: An inductive approach

USER MODELING AND USER-ADAPTED INTERACTION, 18(1-2), 81–123.

By: S. McQuiggan n, B. Mott* & J. Lester n

author keywords: affective user modeling; affective student modeling; self-efficacy; intelligent tutoring systems; inductive learning; human-computer interaction
Source: Web Of Science
Added: August 6, 2018

2006 journal article

Narrative-centered tutorial planning for inquiry-based learning environments

Lecture Notes in Computer Science, (4053), 675–684.

By: B. Mott n & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion

Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.

By: J. Ocumpaugh, J. Andres, R. Baker, J. DeFalco, L. Paquette, J. Rowe, B. Mott, J. Lester ...

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Diagrammatic student models: Modeling student drawing performance with deep learning

Smith, A., Min, W., Mott, B. W., & Lester, J. C. User modeling, adaptation and personalization, 9146, 216–227.

By: A. Smith, W. Min, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Modeling self-efficacy across age groups with automatically tracked facial expression

Grafsgaard, J. F., Lee, S. Y., Mott, B. W., Boyer, K. E., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 582–585.

By: J. Grafsgaard, S. Lee, B. Mott, K. Boyer & J. Lester

Source: NC State University Libraries
Added: August 6, 2018