2024 journal article
Engagement of adolescents with ADHD in a narrative-centered game-based behavior change environment to reduce alcohol use
FRONTIERS IN EDUCATION, 8.
2024 article
LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments
Goslen, A., Kim, Y. J., Rowe, J., & Lester, J. (2024, July 17). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, Vol. 7.
2024 article
Leveraging Student Planning in Game-Based Learning Environments for Self-Regulated Learning Analytics
Goslen, A., Taub, M., Carpenter, D., Azevedo, R., Rowe, J., & Lester, J. (2024, September 5). JOURNAL OF EDUCATIONAL PSYCHOLOGY, Vol. 9.
2024 article
Narrative Play-Promoting Adolescent Health With Interactive Games
Sinha, A., Rowe, J., & Ozer, E. (2024, April 23). JAMA-JOURNAL OF THE AMERICAN MEDICAL ASSOCIATION.
2024 article
Recognizing Multi-Party Epistemic Dialogue Acts During Collaborative Game-Based Learning Using Large Language Models
Acosta, H., Lee, S., Bae, H., Feng, C., Rowe, J., Glazewski, K., … Lester, J. C. (2024, November 14). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.
2024 article
The AI Institute for Engaged Learning
Lester, J., Bansal, M., Biswas, G., Hmelo-Silver, C., Roschelle, J., & Rowe, J. (2024, February 14). AI MAGAZINE.
2023 article
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis
ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 681–687.
2023 article
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 497–503.
2023 journal article
Supporting Adolescent Engagement with Artificial Intelligence-Driven Digital Health Behavior Change Interventions
JOURNAL OF MEDICAL INTERNET RESEARCH, 25.
2022 article
Investigating Student Interest and Engagement in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 711–716.
2022 article
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 78–89.
2022 article
Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design
ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 204–207.
2021 article
A reinforcement learning approach to adaptive remediation in online training
Spain, R., Rowe, J., Smith, A., Goldberg, B., Pokorny, R., Mott, B., & Lester, J. (2021, July 23). JOURNAL OF DEFENSE MODELING AND SIMULATION-APPLICATIONS METHODOLOGY TECHNOLOGY-JDMS, Vol. 7.
2021 article
Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT I, Vol. 12748, pp. 113–124.
2021 article
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling
2021 9TH INTERNATIONAL CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII).
2021 article
Investigating Student Reflection during Game-Based Learning in Middle Grades Science
LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 280–291.
2021 article
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 151–155.
2020 review
Artificial Intelligence for Personalized Preventive Adolescent Healthcare
[Review of ]. JOURNAL OF ADOLESCENT HEALTH, 67(2), 552–558.
2020 journal article
Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services
JOURNAL OF ADOLESCENT HEALTH, 67(2), S34–S44.
2020 journal article
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 31(1), 1–23.
2019 article
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, Vol. 11625, pp. 144–156.
2019 journal article
Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games
INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.
2019 article
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 86–100.
2019 journal article
ENGAGING ADOLESCENTS IN A SELF-ADAPTIVE PERSONALIZED BEHAVIOR CHANGE SYSTEM FOR ADOLESCENT PREVENTIVE HEALTHCARE
JOURNAL OF ADOLESCENT HEALTH, 64(2), S60–61.
2017 journal article
Detecting and Addressing Frustration in a Serious Game for Military Training
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 28(2), 152–193.
2017 journal article
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education
INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 9(3), 96–113.
2017 conference paper
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion
International conference on affective computing and intelligent, 184–189.
2017 journal article
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with CRYSTAL ISLAND
COMPUTERS IN HUMAN BEHAVIOR, 76, 641–655.
2016 journal article
The AIIDE 2015 Workshop Program
AI MAGAZINE, 37(2), 91–94.
2016 article
Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with CRYSTAL ISLAND
INTELLIGENT TUTORING SYSTEMS, ITS 2016, Vol. 9684, pp. 240–246.
2015 article
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 277–286.
2014 journal article
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 6(2), 203–215.
2014 conference paper
Generalizability of goal recognition models in narrative-centered learning environments
User modeling, adaptation, and personalization, umap 2014, 8538, 278–289.
2014 book
Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments
In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 664–665).
2014 conference paper
Serious games go informal: a museum-centric perspective on intelligent game-based learning
Intelligent tutoring systems, its 2014, 8474, 410–415.
2012 journal article
Reports on the 2011 AAAI Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops
AI MAGAZINE, 33(1), 55–56.
conference paper
Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion
Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.
conference paper
Archetype-driven character dialogue generation for interactive narrative
Rowe, J. P., Ha, E. Y., & Lester, J. C. Intelligent virtual agents, proceedings, 5208, 45–58.
conference paper
Balancing learning and engagement in game-based learning environments with multi-objective reinforcement learning
Sawyer, R., Rowe, J., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 323–334.
conference paper
Improving student problem solving in narrative-centered learning environments: A modular reinforcement learning framework
Rowe, J. P., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 419–428.
conference paper
Is more agency better? The impact of student agency on game-based learning
Sawyer, R., Smith, A., Rowe, J., Azevedo, R., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 335–346.
conference paper
Off-task behavior in narrative-centered learning environments
Rowe, J. P., McQuiggan, S. W., Robison, J. L., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 99–106.
conference paper
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion
Mudrick, N. V., Taub, M., Azevedo, R., Rowe, J., & Lester, J. International conference on affective computing and intelligent, 184–189.
conference paper
Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with CRYSTAL ISLAND
Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 0684, 240–246.
conference paper
Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with crystal island
Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 9684, 240–246.
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