Is this your profile?
Claim your Citation Index profile in order to display more information about you and gain access to Libraries services. Just create or connect your ORCID iD.
2020 review
Artificial Intelligence for Personalized Preventive Adolescent Healthcare
[Review of ]. JOURNAL OF ADOLESCENT HEALTH, 67(2), 552–558.
2020 journal article
Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services
JOURNAL OF ADOLESCENT HEALTH, 67(2), S34–S44.
2020 article
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.
2019 article
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, pp. 144–156.
2019 journal article
Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games
INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.
2019 article
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
INTERACTIVE STORYTELLING, ICIDS 2019, pp. 86–100.
2019 journal article
ENGAGING ADOLESCENTS IN A SELF-ADAPTIVE PERSONALIZED BEHAVIOR CHANGE SYSTEM FOR ADOLESCENT PREVENTIVE HEALTHCARE
JOURNAL OF ADOLESCENT HEALTH, 64(2), S60–61.
2018 journal article
Detecting and addressing frustration in a serious game for military training
International Journal of Artificial Intelligence in Education, 28(2), 152–193.
2017 journal article
Play in the museum: Design and development of a game-based learning exhibit for informal science education
International Journal of Gaming and Computer-Mediated Simulations, 9(3), 96–113.
2017 conference paper
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion
International conference on affective computing and intelligent, 184–189.
2017 journal article
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with CRYSTAL ISLAND
Computers in Human Behavior, 76, 641–655.
2016 journal article
The AIIDE 2015 Workshop Program
AI Magazine, 37(2), 91–94.
2016 conference paper
Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with CRYSTAL ISLAND
Intelligent tutoring systems, its 2016, 9684, 240–246.
2015 conference paper
Deepstealth: Leveraging deep learning models for stealth assessment in game-based learning environments
Artificial intelligence in education, aied 2015, 9112, 277–286.
2014 journal article
A supervised learning framework for modeling director agent strategies in educational interactive narrative
IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 203–215.
2014 conference paper
Generalizability of goal recognition models in narrative-centered learning environments
User modeling, adaptation, and personalization, umap 2014, 8538, 278–289.
2014 conference paper
Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments
Intelligent tutoring systems, its 2014, 8474, 664–665.
2014 conference paper
Serious games go informal: a museum-centric perspective on intelligent game-based learning
Intelligent tutoring systems, its 2014, 8474, 410–415.
2012 journal article
Reports on the 2011 AAAI Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops
AI Magazine, 33(1), 55–56.
conference paper
Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion
Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.
conference paper
Archetype-driven character dialogue generation for interactive narrative
Rowe, J. P., Ha, E. Y., & Lester, J. C. Intelligent virtual agents, proceedings, 5208, 45–58.
conference paper
Balancing learning and engagement in game-based learning environments with multi-objective reinforcement learning
Sawyer, R., Rowe, J., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 323–334.
conference paper
Improving student problem solving in narrative-centered learning environments: A modular reinforcement learning framework
Rowe, J. P., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 419–428.
conference paper
Is more agency better? The impact of student agency on game-based learning
Sawyer, R., Smith, A., Rowe, J., Azevedo, R., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 335–346.
conference paper
Off-task behavior in narrative-centered learning environments
Rowe, J. P., McQuiggan, S. W., Robison, J. L., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 99–106.
conference paper
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion
Mudrick, N. V., Taub, M., Azevedo, R., Rowe, J., & Lester, J. International conference on affective computing and intelligent, 184–189.
conference paper
Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with CRYSTAL ISLAND
Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 0684, 240–246.
conference paper
Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with crystal island
Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 9684, 240–246.