Jonathan Rowe

Works (24)

2019 article

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, pp. 144–156.

By: N. Henderson, J. Rowe, B. Mott, K. Brawner, R. Baker & J. Lester

Source: Web Of Science
Added: December 2, 2019

2019 journal article

Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games

INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.

By: A. Saleh, C. Hmelo-Silver, K. Glazewski, B. Mott, Y. Chen, J. Rowe, J. Lester

Source: Web Of Science
Added: December 30, 2019

2019 journal article

ENGAGING ADOLESCENTS IN A SELF-ADAPTIVE PERSONALIZED BEHAVIOR CHANGE SYSTEM FOR ADOLESCENT PREVENTIVE HEALTHCARE

JOURNAL OF ADOLESCENT HEALTH, 64(2), S60–61.

By: E. Ozer, J. Rowe, K. Tebb, M. Berna, C. Jasik, C. Penilla, A. Giovanelli, M. Ozer-Staton, A. Kellenberger, J. Lester

Source: NC State University Libraries
Added: February 4, 2019

2018 journal article

Detecting and addressing frustration in a serious game for military training

International Journal of Artificial Intelligence in Education, 28(2), 152–193.

By: J. DeFalco, J. Rowe, L. Paquette, V. Georgoulas-Sherry, K. Brawner, B. Mott, R. Baker, J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2017 journal article

Play in the museum: Design and development of a game-based learning exhibit for informal science education

International Journal of Gaming and Computer-Mediated Simulations, 9(3), 96–113.

By: J. Rowe, E. Lobene, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion

International conference on affective computing and intelligent, 184–189.

Source: NC State University Libraries
Added: August 6, 2018

2017 journal article

Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with CRYSTAL ISLAND

Computers in Human Behavior, 76, 641–655.

Source: NC State University Libraries
Added: August 6, 2018

2016 journal article

The AIIDE 2015 Workshop Program

AI Magazine, 37(2), 91–94.

By: C. Barot, M. Buro, M. Cook, M. Eladhari, M. Johansson, B. Li, A. Liapis, J. McCoy ...

Source: NC State University Libraries
Added: August 6, 2018

2016 conference paper

Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with CRYSTAL ISLAND

Intelligent tutoring systems, its 2016, 9684, 240–246.

Source: NC State University Libraries
Added: August 6, 2018

2015 conference paper

Deepstealth: Leveraging deep learning models for stealth assessment in game-based learning environments

Artificial intelligence in education, aied 2015, 9112, 277–286.

By: W. Min, M. Frankosky, B. Mott, J. Rowe, E. Wiebe, K. Boyer, J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

A supervised learning framework for modeling director agent strategies in educational interactive narrative

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 203–215.

By: S. Lee, J. Rowe, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Generalizability of goal recognition models in narrative-centered learning environments

User modeling, adaptation, and personalization, umap 2014, 8538, 278–289.

By: A. Baikadi, J. Rowe, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments

Intelligent tutoring systems, its 2014, 8474, 664–665.

By: W. Min, B. Mott, J. Rowe & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Serious games go informal: a museum-centric perspective on intelligent game-based learning

Intelligent tutoring systems, its 2014, 8474, 410–415.

By: J. Rowe, E. Lobene, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2012 journal article

Reports on the 2011 AAAI Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops

AI Magazine, 33(1), 55–56.

By: D. Elson, J. Rowe, A. Smith, G. Smith & E. Tomai

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion

Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.

By: J. Ocumpaugh, J. Andres, R. Baker, J. DeFalco, L. Paquette, J. Rowe, B. Mott, J. Lester ...

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Archetype-driven character dialogue generation for interactive narrative

Rowe, J. P., Ha, E. Y., & Lester, J. C. Intelligent virtual agents, proceedings, 5208, 45–58.

By: J. Rowe, E. Ha & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Balancing learning and engagement in game-based learning environments with multi-objective reinforcement learning

Sawyer, R., Rowe, J., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 323–334.

By: R. Sawyer, J. Rowe & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Improving student problem solving in narrative-centered learning environments: A modular reinforcement learning framework

Rowe, J. P., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 419–428.

By: J. Rowe & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Is more agency better? The impact of student agency on game-based learning

Sawyer, R., Smith, A., Rowe, J., Azevedo, R., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 335–346.

By: R. Sawyer, A. Smith, J. Rowe, R. Azevedo & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Off-task behavior in narrative-centered learning environments

Rowe, J. P., McQuiggan, S. W., Robison, J. L., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 99–106.

By: J. Rowe, S. McQuiggan, J. Robison & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion

Mudrick, N. V., Taub, M., Azevedo, R., Rowe, J., & Lester, J. International conference on affective computing and intelligent, 184–189.

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with CRYSTAL ISLAND

Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 0684, 240–246.

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with crystal island

Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 9684, 240–246.

Source: NC State University Libraries
Added: August 6, 2018