Nathan Henderson

College of Engineering

Works (5)

Updated: July 5th, 2023 15:05

2022 article

Investigating Student Interest and Engagement in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 711–716.

author keywords: Interest; Science learning; Learning technology
Sources: Web Of Science, ORCID
Added: November 21, 2022

2022 article

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 78–89.

By: A. Goslen n, D. Carpenter n, J. Rowe n, N. Henderson n, R. Azevedo* & J. Lester n

author keywords: Plan recognition; Game-based Learning; Self-regulated learning
Sources: Web Of Science, ORCID
Added: November 21, 2022

2021 article

Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling

2021 9TH INTERNATIONAL CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII).

By: N. Henderson n, W. Min n, J. Rowe n & J. Lester n

author keywords: multitask learning; affect recognition; multimodal interaction; game-based learning environments
Sources: Web Of Science, ORCID
Added: June 6, 2022

2021 article

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 151–155.

By: A. Emerson n, N. Henderson n, W. Min n, J. Rowe n, J. Minogue n & J. Lester n

author keywords: Museum learning; Visitor engagement; Multimodal trajectory; analytics
Sources: Web Of Science, ORCID
Added: November 28, 2022

2019 article

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, Vol. 11625, pp. 144–156.

By: N. Henderson n, J. Rowe n, B. Mott n, K. Brawner*, R. Baker* & J. Lester n

author keywords: Affect detection; Data fusion; Posture; Frustration; Deep learning
Source: Web Of Science
Added: December 2, 2019