Nathan Henderson

College of Engineering

2022 article

Investigating Student Interest and Engagement in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, pp. ["711–716"].

By: J. Zhang, S. Hutt, J. Ocumpaugh, N. Henderson, A. Goslen, J. Rowe, K. Boyer, E. Wiebe, B. Mott, J. Lester

Sources: Web Of Science, ORCID
Added: November 21, 2022

2022 article

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, pp. ["78–89"].

By: A. Goslen, D. Carpenter, J. Rowe, N. Henderson, R. Azevedo & J. Lester

Source: Web Of Science
Added: November 21, 2022

2021 article

Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling

2021 9TH INTERNATIONAL CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII), p. [""].

By: N. Henderson, W. Min, J. Rowe & J. Lester

Sources: Web Of Science, ORCID
Added: June 6, 2022

2021 article

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, pp. ["151–155"].

By: A. Emerson, N. Henderson, W. Min, J. Rowe, J. Minogue & J. Lester

Sources: Web Of Science, ORCID
Added: November 28, 2022

2019 article

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, pp. 144–156.

By: N. Henderson, J. Rowe, B. Mott, K. Brawner, R. Baker & J. Lester

Source: Web Of Science
Added: December 2, 2019