Works (12)
2025 article
Unlocking Gameplay Insights with Epistemic (Ordered) Network Analysis: Understanding the Potential of Video Games to Foster Authentic Scientific Practices in STEM Education
Zambrano, A. F., Barany, A., Ocumpaugh, J., Nasiar, N., Vandenberg, J., Goslen, A., … Hutt, S. (2025, March 26). Journal of Science Education and Technology.
2024 article
Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning
Wiedbusch, M., Dever, D., Goslen, A., Carpenter, D., Marano, C., Smith, K., & Azevedo, R. (2024, January 1). Lecture Notes in Computer Science, Vol. 14723, pp. 113–128.
2024 article
Engaging Students from Rural Communities in AI Education with Game-Based Learning
Goslen, A., Gupta, A., Muthukrishnan, S., Midgett, R., Min, W., Vandenberg, J., … Mott, B. (2024, March 14).
2024 article
Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence
Boulden, D., Vandenberg, J., Goslen, A., Cateté, V., Min, W., & Mott, B. (2024, December 2). PROCEEDINGS OF THE 2024 ACM VIRTUAL GLOBAL COMPUTING EDUCATION CONFERENCE V.2, SIGCSE VIRTUAL 2024, pp. 301–302.
2024 article
LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments
Goslen, A., Kim, Y. J., Rowe, J., & Lester, J. (2024, July 17). International Journal of Artificial Intelligence in Education, Vol. 7.
2024 article
Leveraging student planning in game-based learning environments for self-regulated learning analytics.
Goslen, A., Taub, M., Carpenter, D., Azevedo, R., Rowe, J., & Lester, J. (2024, September 5). Journal of Educational Psychology, Vol. 9.
2024 article
Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning
Goslen, A., Vandenberg, J., Zambrano, A. F., Nasiar, N., Hutt, S., Ocumpaugh, J., & Rowe, J. (2024, December 2).
2023 article
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge
Zambrano, A. F., Barany, A., Ocumpaugh, J., Nasiar, N., Hutt, S., Goslen, A., … Mott, B. (2023, January 1). Communications in Computer and Information Science.
2023 article
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis
Goslen, A., Henderson, N., Rowe, J., Zhang, J., Hutt, S., Ocumpaugh, J., … Lester, J. (2023, January 1). Communications in Computer and Information Science, Vol. 1831, pp. 681–687.
2023 article
It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning
Nasiar, N., Zambrano, A. F., Ocumpaugh, J., Hutt, S., Goslen, A., Rowe, J., … Mott, B. (2023, January 1). Communications in Computer and Information Science, Vol. 1831, pp. 497–503.
2022 article
Investigating Student Interest and Engagement in Game-Based Learning Environments
Zhang, J., Hutt, S., Ocumpaugh, J., Henderson, N., Goslen, A., Rowe, J. P., … Lester, J. (2022, January 1). Lecture Notes in Computer Science, Vol. 13355, pp. 711–716.
2022 article
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning
Goslen, A., Carpenter, D., Rowe, J. P., Henderson, N., Azevedo, R., & Lester, J. (2022, January 1). Lecture Notes in Computer Science, Vol. 13355, pp. 78–89.