Works (12)

Updated: November 20th, 2025 06:35

2025 article

Unlocking Gameplay Insights with Epistemic (Ordered) Network Analysis: Understanding the Potential of Video Games to Foster Authentic Scientific Practices in STEM Education

Zambrano, A. F., Barany, A., Ocumpaugh, J., Nasiar, N., Vandenberg, J., Goslen, A., … Hutt, S. (2025, March 26). Journal of Science Education and Technology.

By: A. Zambrano, A. Barany, J. Ocumpaugh, N. Nasiar, J. Vandenberg*, A. Goslen*, J. Esiason*, J. Rowe*, S. Hutt

author keywords: Cluster analysis; Epistemic network analysis; Ordered Network Analysis; Game-based learning; STEM education
topics (OpenAlex): Innovative Teaching and Learning Methods; Online Learning and Analytics; Educational Games and Gamification
Source: Web Of Science
Added: April 7, 2025

2024 article

Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning

Wiedbusch, M., Dever, D., Goslen, A., Carpenter, D., Marano, C., Smith, K., & Azevedo, R. (2024, January 1). Lecture Notes in Computer Science, Vol. 14723, pp. 113–128.

By: M. Wiedbusch*, D. Dever*, A. Goslen n, D. Carpenter n, C. Marano*, K. Smith*, R. Azevedo n

author keywords: Game-based learning; Goal Setting; Planning
topics (OpenAlex): Educational Games and Gamification; Education and Critical Thinking Development; Innovative Teaching Methods
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: June 1, 2024

2024 article

Engaging Students from Rural Communities in AI Education with Game-Based Learning

Goslen, A., Gupta, A., Muthukrishnan, S., Midgett, R., Min, W., Vandenberg, J., … Mott, B. (2024, March 14).

topics (OpenAlex): Teaching and Learning Programming; Genetics, Bioinformatics, and Biomedical Research; Online Learning and Analytics
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: March 22, 2024

2024 article

Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence

Boulden, D., Vandenberg, J., Goslen, A., Cateté, V., Min, W., & Mott, B. (2024, December 2). PROCEEDINGS OF THE 2024 ACM VIRTUAL GLOBAL COMPUTING EDUCATION CONFERENCE V.2, SIGCSE VIRTUAL 2024, pp. 301–302.

By: D. Boulden n, J. Vandenberg n, A. Goslen n, V. Cateté n, W. Min n & B. Mott n

author keywords: Professional Development; Artificial Intelligence; Middle School
topics (OpenAlex): Educational Research and Pedagogy; Education and Learning Interventions; Educational Systems and Policies
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: December 2, 2024

2024 article

LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments

Goslen, A., Kim, Y. J., Rowe, J., & Lester, J. (2024, July 17). International Journal of Artificial Intelligence in Education, Vol. 7.

By: A. Goslen n, Y. Kim n, J. Rowe n & J. Lester n

author keywords: Goal setting and planning; Game-based learning environments; Language models; Self-regulated learning
topics (OpenAlex): Intelligent Tutoring Systems and Adaptive Learning; Educational Games and Gamification; Innovative Teaching and Learning Methods; Topic Modeling
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: July 22, 2024

2024 article

Leveraging student planning in game-based learning environments for self-regulated learning analytics.

Goslen, A., Taub, M., Carpenter, D., Azevedo, R., Rowe, J., & Lester, J. (2024, September 5). Journal of Educational Psychology, Vol. 9.

By: A. Goslen*, M. Taub, D. Carpenter*, R. Azevedo, J. Rowe* & J. Lester*

author keywords: goal setting and planning; plan recognition; game-based learning
topics (OpenAlex): Online Learning and Analytics; Intelligent Tutoring Systems and Adaptive Learning; Educational Games and Gamification
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: September 8, 2024

2024 article

Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning

Goslen, A., Vandenberg, J., Zambrano, A. F., Nasiar, N., Hutt, S., Ocumpaugh, J., & Rowe, J. (2024, December 2).

author keywords: Affect; Science learning; Game-based learning
topics (OpenAlex): Educational Games and Gamification; Innovative Teaching and Learning Methods; Impact of Technology on Adolescents
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: ORCID, Web Of Science
Added: December 2, 2024

2023 article

Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge

Zambrano, A. F., Barany, A., Ocumpaugh, J., Nasiar, N., Hutt, S., Goslen, A., … Mott, B. (2023, January 1). Communications in Computer and Information Science.

topics (OpenAlex): Online Learning and Analytics; Innovative Teaching and Learning Methods; Educational Games and Gamification
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: December 11, 2023

2023 article

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis

Goslen, A., Henderson, N., Rowe, J., Zhang, J., Hutt, S., Ocumpaugh, J., … Lester, J. (2023, January 1). Communications in Computer and Information Science, Vol. 1831, pp. 681–687.

author keywords: Student engagement; Game-based learning; Discourse analysis
topics (OpenAlex): Online Learning and Analytics; Intelligent Tutoring Systems and Adaptive Learning; Innovative Teaching and Learning Methods
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: November 4, 2024

2023 article

It’s Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning

Nasiar, N., Zambrano, A. F., Ocumpaugh, J., Hutt, S., Goslen, A., Rowe, J., … Mott, B. (2023, January 1). Communications in Computer and Information Science, Vol. 1831, pp. 497–503.

By: N. Nasiar*, A. Zambrano*, J. Ocumpaugh*, S. Hutt*, A. Goslen n, J. Rowe n, J. Lester n, N. Henderson n ...

author keywords: Game-based learning; pathways; frustration
topics (OpenAlex): Educational Games and Gamification; Intelligent Tutoring Systems and Adaptive Learning; Innovative Teaching and Learning Methods
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 4, 2024

2022 article

Investigating Student Interest and Engagement in Game-Based Learning Environments

Zhang, J., Hutt, S., Ocumpaugh, J., Henderson, N., Goslen, A., Rowe, J. P., … Lester, J. (2022, January 1). Lecture Notes in Computer Science, Vol. 13355, pp. 711–716.

author keywords: Interest; Science learning; Learning technology
topics (OpenAlex): Educational Games and Gamification; Education, Achievement, and Giftedness; Innovative Teaching and Learning Methods
TL;DR: It is found that interest is significantly related to performance (both knowledge assessment and game completion), suggesting that students with high interest are likely to perform better academically, but also be more engaged in the in-game objectives. (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 21, 2022

2022 article

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

Goslen, A., Carpenter, D., Rowe, J. P., Henderson, N., Azevedo, R., & Lester, J. (2022, January 1). Lecture Notes in Computer Science, Vol. 13355, pp. 78–89.

By: A. Goslen n, D. Carpenter n, J. Rowe n, N. Henderson n, R. Azevedo* & J. Lester n

author keywords: Plan recognition; Game-based Learning; Self-regulated learning
topics (OpenAlex): Intelligent Tutoring Systems and Adaptive Learning; AI-based Problem Solving and Planning; Teaching and Learning Programming
TL;DR: A novel plan recognition framework is introduced that leverages trace log data from student interactions within a game-based learning environment called C RYSTAL I SLAND, in which students use a drag-and-drop planning support tool that enables them to externalize their science problem-solving goals and plans prior to enacting them in the learning environment. (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 21, 2022

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