Works (11)

Updated: December 3rd, 2024 05:03

2024 article

Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning

LEARNING AND COLLABORATION TECHNOLOGIES, PT II, LCT 2024, Vol. 14723, pp. 113–128.

By: M. Wiedbusch, D. Dever, A. Goslen*, D. Carpenter*, C. Marano, K. Smith, R. Azevedo*

author keywords: Game-based learning; Goal Setting; Planning
Sources: ORCID, Web Of Science, NC State University Libraries
Added: June 1, 2024

2024 conference paper

Engaging Students from Rural Communities in AI Education with Game-Based Learning

Goslen, A., Gupta, A., Muthukrishnan, S., Midgett, R., Min, W., Vandenberg, J., … Mott, B. (2024, March 14).

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: March 22, 2024

2024 conference paper

Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence

Boulden, D., Vandenberg, J., Goslen, A., Cateté, V., Min, W., & Mott, B. (2024, December 5).

By: D. Boulden, J. Vandenberg, A. Goslen, V. Cateté, W. Min & B. Mott

Source: ORCID
Added: December 2, 2024

2024 article

LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments

Goslen, A., Kim, Y. J., Rowe, J., & Lester, J. (2024, July 17). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, Vol. 7.

By: A. Goslen*, Y. Kim*, J. Rowe* & J. Lester*

author keywords: Goal setting and planning; Game-based learning environments; Language models; Self-regulated learning
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: July 22, 2024

2024 article

Leveraging Student Planning in Game-Based Learning Environments for Self-Regulated Learning Analytics

Goslen, A., Taub, M., Carpenter, D., Azevedo, R., Rowe, J., & Lester, J. (2024, September 5). JOURNAL OF EDUCATIONAL PSYCHOLOGY, Vol. 9.

By: A. Goslen*, M. Taub, D. Carpenter*, R. Azevedo, J. Rowe* & J. Lester*

author keywords: goal setting and planning; plan recognition; game-based learning
Sources: ORCID, Web Of Science, NC State University Libraries
Added: September 8, 2024

2024 conference paper

Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning

Goslen, A., Vandenberg, J., Zambrano, A. F., Nasiar, N., Hutt, S., Ocumpaugh, J., & Rowe, J. (2024, December 5).

By: A. Goslen, J. Vandenberg, A. Zambrano, N. Nasiar, S. Hutt, J. Ocumpaugh, J. Rowe

Source: ORCID
Added: December 2, 2024

2023 chapter

Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: December 11, 2023

2023 article

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis

ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 681–687.

author keywords: Student engagement; Game-based learning; Discourse analysis
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: November 4, 2024

2023 article

It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 497–503.

By: N. Nasiar*, A. Zambrano*, J. Ocumpaugh*, S. Hutt*, A. Goslen n, J. Rowe n, J. Lester n, N. Henderson n ...

author keywords: Game-based learning; pathways; frustration
Sources: Web Of Science, NC State University Libraries
Added: November 4, 2024

2022 article

Investigating Student Interest and Engagement in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 711–716.

author keywords: Interest; Science learning; Learning technology
TL;DR: It is found that interest is significantly related to performance (both knowledge assessment and game completion), suggesting that students with high interest are likely to perform better academically, but also be more engaged in the in-game objectives. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 21, 2022

2022 article

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 78–89.

By: A. Goslen n, D. Carpenter n, J. Rowe n, N. Henderson n, R. Azevedo* & J. Lester n

author keywords: Plan recognition; Game-based Learning; Self-regulated learning
TL;DR: A novel plan recognition framework is introduced that leverages trace log data from student interactions within a game-based learning environment called C RYSTAL I SLAND, in which students use a drag-and-drop planning support tool that enables them to externalize their science problem-solving goals and plans prior to enacting them in the learning environment. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 21, 2022

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