Works (6)

Updated: January 31st, 2024 05:01

2023 article

Participatory Design with Teachers for Block-based Learning with SnapClass

2023 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING, VL/HCC, pp. 173–178.

author keywords: K-12 computing; Block-based Programming; Participatory Design; computer science education; K-12 teachers
TL;DR: SnapClass, a new web-based learning platform for Snap!, integrates assignments with starter code, executable student submissions, rubric-based assessment, and a gradebook into one platform and identifies the common struggles teachers face while instructing programming and how they would address those struggles through the design of SnapClass. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, ORCID
Added: January 29, 2024

2021 article

The Impact of Looking Further Ahead: A Comparison of Two Data-driven Unsolicited Hint Types on Performance in an Intelligent Data-driven Logic Tutor

Cody, C., Maniktala, M., Lytle, N., Chi, M., & Barnes, T. (2021, May 21). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.

author keywords: Tutoring system; Hints; Assistance; Data-driven methods
TL;DR: The influence of data-driven hint type, Waypoints versus Next-Step hints, on student learning in a logic proof tutoring system, Deep Thought, in a discrete mathematics course is investigated to suggest that Waypoint hints could be beneficial, but more scaffolding may be needed to help students follow them. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: June 10, 2021

2019 conference paper

CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students

Proceedings of the ACM Conference on Global Computing Education - CompEd '19, 58–64.

Contributors: N. Lytle n, V. Cateté n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n

Event: the ACM Conference

author keywords: Computational Thinking; Modeling and Simulation; Assessment
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, Crossref
Added: July 22, 2019

2019 article

Towards Data-Driven Programming Problem Generation for Mastery Learning

ICER '19 - PROCEEDINGS OF THE 2019 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, pp. 339–340.

author keywords: Mastery Learning; Problem Generation; Instructional Support
TL;DR: This work will be in developing and analyzing a programming problem generator for mastery learning that will leverage student data and incorporate methods for instructional design for programming tasks to give students the best problem to practice and achieve proficiency. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: April 6, 2020

2018 article

Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned

WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, pp. 109–114.

By: V. Catete n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

Contributors: V. Cateté n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

author keywords: Professional Development; STEM plus C; Computational Thinking
TL;DR: Initial lessons learned while conducting design-based implementation research on integrating computational thinking into middle school science classes are presented and case studies suggest that several factors including teacher engagement, teacher attitudes, student prior experience with CS/CT, and curriculum design can all impact student engagement in integrated science-CT lessons. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID
Added: January 28, 2019

2017 journal article

Experience, experiment, evaluate: A framework for assessing experiential games

International Journal of Serious Games, 4(1), 15–30.

By: N. Lytle, M. Floryan & D. Amin

Source: NC State University Libraries
Added: August 6, 2018

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