Digital Transformation of Education

Works Published in 2011

search works

Displaying works 1 - 20 of 22 in total

Sorted by most recent date added to the index first, which may not be the same as publication date order.

2011 conference paper

Automatic Generation of Proof Problems in Deductive Logic

Proceedings of the 4th International Conference on Educational Data Mining (EDM 2011), 289–294. Eindhoven, Netherlands.

By: B. Mostafavi, T. Barnes & M. Croy

Event: 4th International Conference on Educational Data Mining at Eindhoven, Netherlands on July 6-8, 2011

Source: NC State University Libraries
Added: December 25, 2021

2011 conference paper

The EDM Vis Tool

Electronic Data Mining, 349–350.

By: M. Johnson, M. Eagle, L. Joseph & T. Barnes

Event: EDM 2011

Source: NC State University Libraries
Added: December 25, 2021

2011 journal article

Enhancing the Automatic Generation of Hints with Expert Seeding

International Journal of Artificial Intelligence in Education, 21(1-2), 153–167.

By: J. Stamper, T. Barnes & M. Croy

Source: NC State University Libraries
Added: December 25, 2021

2011 journal article

Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame

Presence: Teleoperators and Virtual Environments, 20(1), 78–92.

By: S. Finkelstein*, A. Nickel, Z. Lipps, T. Barnes, Z. Wartell & E. Suma*

TL;DR: The results demonstrate that Astrojumper effectively motivates both children and adults to exercise through immersive virtual reality technology and a simple, yet engaging, game design. (via Semantic Scholar)
Source: Crossref
Added: January 28, 2021

2011 journal article

Empirically evaluating the application of reinforcement learning to the induction of effective and adaptive pedagogical strategies

User Modeling and User-Adapted Interaction, 21(1-2), 137–180.

By: M. Chi*, K. VanLehn*, D. Litman* & P. Jordan*

author keywords: Reinforcement learning; Pedagogical strategy; Machine learning; Human learning
TL;DR: This paper addresses the technical challenges in applying RL to Cordillera, a Natural Language Tutoring System teaching students introductory college physics and shows that the RL-induced policies improved students’ learning gains significantly. (via Semantic Scholar)
Source: Crossref
Added: August 28, 2020

2011 chapter

Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools

In Communications in Computer and Information Science (pp. 232–236).

By: D. McCrickard*, D. Townsend*, W. Winchester* & T. Barnes*

TL;DR: This paper describes two examples of virtual card games serving as Culturally Situated Design Tools (CSDTs) for young people, which have promise in helping people to learn by connecting principles from computing with aspects of their heritage or gender. (via Semantic Scholar)
Source: Crossref
Added: January 20, 2020

2011 chapter

Experimental Evaluation of Automatic Hint Generation for a Logic Tutor

In Lecture Notes in Computer Science (pp. 345–352).

By: J. Stamper*, M. Eagle*, T. Barnes* & M. Croy*

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 20, 2020

2011 conference paper

GameChanger

Proceeding of the 1st international workshop on Games and software engineering - GAS '11. Presented at the Proceeding of the 1st international workshop.

By: J. Payton*, E. Powell*, A. Nickel*, K. Doran* & T. Barnes*

Event: Proceeding of the 1st international workshop

TL;DR: The GameChanger middleware provides programming abstractions that are specific to social exergame mechanics, elevating their description so that even non-expert programmers can create interesting social exergames that utilize mobile phones and sensing technology to integrate physical activity into gameplay. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 conference paper

Experimental evaluation of BeadLoom game

Proceedings of the 16th annual joint conference on Innovation and technology in computer science education - ITiCSE '11. Presented at the the 16th annual joint conference.

By: A. Boyce*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 16th annual joint conference

TL;DR: The results from two summer camps show that through the addition of game based objectives, BeadLoom Game teaches Cartesian coordinates as well as the VBL but also teaches the computational thinking practices of iteration and layering. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2011 conference paper

BeadLoom Game

Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11. Presented at the the 6th International Conference.

By: A. Boyce*, K. Doran*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 6th International Conference

TL;DR: This work augmented the BeadLoom Game with a competitive high score table, a creative custom puzzle mode, and a social network framework to show that through a combination of creative and competitive game modes the authors are able to have the highest motivation for the largest number of different players. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2011 conference paper

Snag'em: Creating Community Connections through Games

2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third Int'l Conference on Social Computing. Presented at the 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom).

By: E. Powell*, F. Stukes*, T. Barnes* & H. Lipford*

Event: 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom)

TL;DR: The design of Snag'em is discussed, the use of game mechanics to engage academic community members in social interaction, and the results of two preliminary studies along with the design implications of each are discussed. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 conference paper

Social user generated content's effect on creativity in educational games

Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11. Presented at the the 8th ACM conference.

By: A. Boyce*, K. Doran*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 8th ACM conference

TL;DR: Custom Puzzle mode to BLG was added so players can create, share, and rate user-generated puzzles, and it is shown that this mode increases the creativity and complexity of student work. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 journal article

The STARS Alliance

ACM Transactions on Computing Education, 11(3), 1–25.

By: T. Dahlberg*, T. Barnes*, K. Buch* & A. Rorrer*

TL;DR: A positive effect of participation in the STARS Leadership Corps (SLC) is found on important student success variables, including self-efficacy, perceived social relevance of computing, grade point average, and commitment to remain in computing. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 journal article

Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans

International Journal of Virtual Reality, 10(4), 25–35.

By: S. Babu*, E. Suma*, L. Hodges* & T. Barnes*

TL;DR: The results of the subjective evaluation suggest that participants who trained with the virtual humans performed significantly better than the participants who studied from literature, and there were no significant differences in positive or negative affect between conditions. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 journal article

Dynamic modeling as a cognitive regulation scaffold for developing complex problem-solving skills in an educational massively multiplayer online game environment

Journal of Educational Computing Research, 45(3), 265–286.

By: D. Eseryel*, X. Ge*, D. Ifenthaler* & V. Law*

Contributors: D. Eseryel*, X. Ge*, D. Ifenthaler* & V. Law*

TL;DR: Two empirical studies with an educational MMOG, called McLarin's Adventures, on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education show that when scaffolded by dynamic modeling, students made significant improvement in their complex problems solving outcomes. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: November 21, 2019

2011 conference paper

Dimensions of social interactions contributing to knowledge construction and building in an online learning community

Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conf., 2, 586–590. http://www.scopus.com/inward/record.url?eid=2-s2.0-84858375791&partnerID=MN8TOARS

By: V. Law, X. Ge & D. Eseryel

Contributors: V. Law, X. Ge & D. Eseryel

Source: ORCID
Added: November 21, 2019

2011 journal article

An investigation of the development of a reflective virtual learning community in an Ill-structured domain of instructional design

Knowledge Management and E-Learning, 3(4), 513–533. http://www.scopus.com/inward/record.url?eid=2-s2.0-84866257400&partnerID=MN8TOARS

By: V. Law, X. Ge & D. Eseryel

Contributors: V. Law, X. Ge & D. Eseryel

Source: ORCID
Added: November 21, 2019

2011 conference paper

Scaffolding Complex problem solving: Current state and future directions.

Panel session presented at the 2011 Annual Convention of Association for Educational Communications and Technology. Jacksonville, FL.

By: X. Ge & D. Eseryel

Source: ORCID
Added: November 21, 2019

2011 conference paper

Complex problem solving research: Current state and future directions.

Panel session presented at the Annual Convention of Association for Educational Communications and Technology. Jacksonville, FL.

By: D. Eseryel

Source: ORCID
Added: November 21, 2019

2011 conference paper

Assessing complex problem solving – Theories, Methods, and Tools.

Panel presented at the Annual Meeting of the American Educational Research Association. New Orleans, LO.

By: X. Ge, D. Ifenthaler & D. Eseryel

Source: ORCID
Added: November 21, 2019

Citation Index includes data from a number of different sources. If you have questions about the sources of data in the Citation Index or need a set of data which is free to re-distribute, please contact us.

Certain data included herein are derived from the Web of Science© and InCites© (2024) of Clarivate Analytics. All rights reserved. You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.